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General Tabletop Discussion
*Pathfinder & Starfinder
The Sha'ir (In progress, initial powers to 2nd)
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<blockquote data-quote="Cryptos" data-source="post: 4307052" data-attributes="member: 58439"><p>Thanks. To be honest, the mechanism for using the Gen was the main reason I started the class. I suppose it shows. I haven't done very much with Leader classes so far, focusing instead on the Wizard and strikers. </p><p></p><p>Damage felt too low, and I was trying to avoid letting "controller" effects dominate. There's a hint of controller secondary effect in there regardless. I've toned the damage down on some of the at-will powers.</p><p></p><p>I've added the Encounter powers as I have them so far. I dispensed with constantly referring to the PHB, and they're probably even more controller-like.</p><p></p><p>It looks like I'm trying to squeeze in control alongside leadership buffs. I think there are too many effects on some of the powers.</p><p></p><p>To be honest, I might scrap the leader approach entirely, lower HP and armor proficiencies, and come up with a new class feature, and just make them controllers to be done with it. I'm tempted. It would certainly be easier to come up with unique powers. There are tons of ways to screw with enemies, but only so many ways to use the elemental forces to buff your allies.</p><p></p><p>I personally love the Gen idea that I had, and I like the implement choices as well. I could go either way with the rest of it.</p><p></p><p>I don't know why, but the idea of the Sha'ir as a leader got fixed in my head during some pre-release discussions here and on Gleemax.</p></blockquote><p></p>
[QUOTE="Cryptos, post: 4307052, member: 58439"] Thanks. To be honest, the mechanism for using the Gen was the main reason I started the class. I suppose it shows. I haven't done very much with Leader classes so far, focusing instead on the Wizard and strikers. Damage felt too low, and I was trying to avoid letting "controller" effects dominate. There's a hint of controller secondary effect in there regardless. I've toned the damage down on some of the at-will powers. I've added the Encounter powers as I have them so far. I dispensed with constantly referring to the PHB, and they're probably even more controller-like. It looks like I'm trying to squeeze in control alongside leadership buffs. I think there are too many effects on some of the powers. To be honest, I might scrap the leader approach entirely, lower HP and armor proficiencies, and come up with a new class feature, and just make them controllers to be done with it. I'm tempted. It would certainly be easier to come up with unique powers. There are tons of ways to screw with enemies, but only so many ways to use the elemental forces to buff your allies. I personally love the Gen idea that I had, and I like the implement choices as well. I could go either way with the rest of it. I don't know why, but the idea of the Sha'ir as a leader got fixed in my head during some pre-release discussions here and on Gleemax. [/QUOTE]
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The Sha'ir (In progress, initial powers to 2nd)
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