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<blockquote data-quote="Keldryn" data-source="post: 5911453" data-attributes="member: 11999"><p>True, it was easier to use Silverlight. I didn't say that it was better to use Silverlight. I was just trying to explain why it was a more intelligent decision than a lot of people seem to give it credit for.</p><p></p><p></p><p></p><p>The character builder doesn't need anything that was added in the HTML5 specifications. It would have been quite viable to build it using the HTML 4 standards and the AJAX and jQuery libraries which have come to define the so-called "Web 2.0" applications. The fact that the W3C hasn't finalized the HTML5 standard is pretty meaningless in real-world terms; so long as the major browser vendors support the important features (which they have for a while), then that's all that really matters. </p><p></p><p>There's no question that building the DDI tools using an open, cross-platform solution would have been a better long-term investment (and a traditional web app, HTML5 or not, is really the only workable solution here).</p><p></p><p></p><p></p><p>Definitely. Corporations in general seem to really fall into this trap, as witnessed by the now-standard project staffing practices: Go on a hiring spree during the project ramp-up, push the team hard throughout production (often including crunch time), then lay off half of the team when the project winds down. Typically, a significant number also leave by the time the next production phase gets into full gear, due to burn-out. The end result of this is that there is little continuity from one project to the next, and much knowledge is lost. </p><p></p><p>So I see the decision to go with Silverlight mostly likely coming about as the best decision the dev team could make given the short-sighted limitations imposed by senior management. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It might have been the only way that they could achieve their goals given a limited budget and a tight deadline.</p></blockquote><p></p>
[QUOTE="Keldryn, post: 5911453, member: 11999"] True, it was easier to use Silverlight. I didn't say that it was better to use Silverlight. I was just trying to explain why it was a more intelligent decision than a lot of people seem to give it credit for. The character builder doesn't need anything that was added in the HTML5 specifications. It would have been quite viable to build it using the HTML 4 standards and the AJAX and jQuery libraries which have come to define the so-called "Web 2.0" applications. The fact that the W3C hasn't finalized the HTML5 standard is pretty meaningless in real-world terms; so long as the major browser vendors support the important features (which they have for a while), then that's all that really matters. There's no question that building the DDI tools using an open, cross-platform solution would have been a better long-term investment (and a traditional web app, HTML5 or not, is really the only workable solution here). Definitely. Corporations in general seem to really fall into this trap, as witnessed by the now-standard project staffing practices: Go on a hiring spree during the project ramp-up, push the team hard throughout production (often including crunch time), then lay off half of the team when the project winds down. Typically, a significant number also leave by the time the next production phase gets into full gear, due to burn-out. The end result of this is that there is little continuity from one project to the next, and much knowledge is lost. So I see the decision to go with Silverlight mostly likely coming about as the best decision the dev team could make given the short-sighted limitations imposed by senior management. :) It might have been the only way that they could achieve their goals given a limited budget and a tight deadline. [/QUOTE]
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