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The shapechanged golem paradox.
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<blockquote data-quote="Iku Rex" data-source="post: 1922243" data-attributes="member: 752"><p>Here's a relevant FAQ entry. </p><p></p><p><strong>The entries for all the golems in the Monster Manual say</strong></p><p><strong>that golems have magic immunity, which is supposed to</strong></p><p><strong>allow golems to completely resist most magical and</strong></p><p><strong>supernatural effects except for specific ones listed in each</strong></p><p><strong>golem’s description. (Most of those heal, slow, or damage</strong></p><p><strong>the golem.) Can you cast beneficial spells on a golem? For</strong></p><p><strong>example, can you turn a golem invisible? Can you teleport</strong></p><p><strong>one? Could you cast darkness on a golem? How about fly or</strong></p><p><strong>reverse gravity? To put it another way, if you are not trying</strong></p><p><strong>to directly cause damage or drastically alter the golem</strong></p><p><strong>(such as with a polymorph spell), will the spell work?</strong></p><p><strong>Clearly, if you cast darkness on yourself and the golem</strong></p><p><strong>attacks you, once it moves into the area of darkness, it can</strong></p><p><strong>no longer see you. But can you cast darkness on the golem?</strong></p><p><strong>Could a golem use a magic item, such as a ring of</strong></p><p><strong>invisibility?</strong></p><p></p><p><em>As noted in each golem’s entry, a golem resists any spell or</em></p><p><em>spell-like ability that allows spell resistance. (<strong>In previous</strong></em></p><p><em><strong>versions of the D&D game, golems were impervious to most</strong></em></p><p><em><strong>supernatural effects as well, but that is no longer the case.</strong>) In</em></p><p><em>most cases, you can tell if a spell or spell-like ability works on</em></p><p><em>a golem simply by looking up its spell resistance entry. Let’s</em></p><p><em>take a quick look at the effects you’ve listed:</em></p><p><em>Invisibility: You cannot turn a golem invisible with any</em></p><p><em>version of the invisibility spell. (They all have spell resistance</em></p><p><em>entries of “yes.”) This immunity to being made invisible</em></p><p><em>doesn’t mean the golem has any special ability to see or detect</em></p><p><em>invisible creatures or objects.</em></p><p><em>Teleport: The spell resistance entry for the various versions</em></p><p><em>of the teleport spell is “no,” at least for creatures. Note that</em></p><p><em>when you’re using the teleport spell, you teleport yourself and</em></p><p><em>other willing creatures. Unless you can command the golem</em></p><p><em>(and you probably don’t unless you created the golem), it</em></p><p><em>probably isn’t willing to accompany you and would receive a</em></p><p><em>saving throw to resist.</em></p><p><em>Darkness: You can’t cast a darkness spell on yourself, on a</em></p><p><em>golem, or any other creature—only on an object (see the spell</em></p><p><em>description). Golems have no special ability to see through</em></p><p><em>darkness (and the spell resistance entry is “no”). The silence</em></p><p><em>spell provides a better example of how a golem’s magic</em></p><p><em>immunity (and spell resistance in general) works. You can cast</em></p><p><em>silence on a creature, and when you do so, spell resistance</em></p><p><em>applies (see the spell description). A silence spell automatically</em></p><p><em>fails if you try to cast it on a golem.</em></p><p><em>Once a silence spell is operating, silence reigns throughout</em></p><p><em>the emanation the spell creates. If a golem moves into the</em></p><p><em>emanation, the golem still cannot hear or make any noise.</em></p><p><em>Fly: You can’t use a fly spell to make a golem fly (the spell</em></p><p><em>resistance entry is “yes”).</em></p><p><em>Reverse Gravity: This spell’s spell resistance entry is “no,”</em></p><p><em>so it affects a golem as readily as it affects any other creature or</em></p><p><em>object.</em></p><p><em>Note that a golem cannot voluntarily lower its magic</em></p><p><em>immunity so that it can receive a harmless spell, but <strong>a golem’s</strong></em></p><p><em><strong>magic immunity does not extend to magic the golem uses on</strong></em></p><p><em><strong>itself (just as spell resistance doesn’t apply to such effects)</strong>. </em>[Important to shapechanging wizards...] <em></em></p><p><em>A golem can make use of any magic item that works continuously</em></p><p><em>or is use activated (provided whoever commands the golem is</em></p><p><em>on hand to put the item on the golem or order the golem to pick</em></p><p><em>it up). Being mindless, a golem cannot use any item activated</em></p><p><em>by command, spell, or spell completion.</em></p></blockquote><p></p>
[QUOTE="Iku Rex, post: 1922243, member: 752"] Here's a relevant FAQ entry. [b]The entries for all the golems in the Monster Manual say that golems have magic immunity, which is supposed to allow golems to completely resist most magical and supernatural effects except for specific ones listed in each golem’s description. (Most of those heal, slow, or damage the golem.) Can you cast beneficial spells on a golem? For example, can you turn a golem invisible? Can you teleport one? Could you cast darkness on a golem? How about fly or reverse gravity? To put it another way, if you are not trying to directly cause damage or drastically alter the golem (such as with a polymorph spell), will the spell work? Clearly, if you cast darkness on yourself and the golem attacks you, once it moves into the area of darkness, it can no longer see you. But can you cast darkness on the golem? Could a golem use a magic item, such as a ring of invisibility?[/b] [i]As noted in each golem’s entry, a golem resists any spell or spell-like ability that allows spell resistance. ([b]In previous versions of the D&D game, golems were impervious to most supernatural effects as well, but that is no longer the case.[/b]) In most cases, you can tell if a spell or spell-like ability works on a golem simply by looking up its spell resistance entry. Let’s take a quick look at the effects you’ve listed: Invisibility: You cannot turn a golem invisible with any version of the invisibility spell. (They all have spell resistance entries of “yes.”) This immunity to being made invisible doesn’t mean the golem has any special ability to see or detect invisible creatures or objects. Teleport: The spell resistance entry for the various versions of the teleport spell is “no,” at least for creatures. Note that when you’re using the teleport spell, you teleport yourself and other willing creatures. Unless you can command the golem (and you probably don’t unless you created the golem), it probably isn’t willing to accompany you and would receive a saving throw to resist. Darkness: You can’t cast a darkness spell on yourself, on a golem, or any other creature—only on an object (see the spell description). Golems have no special ability to see through darkness (and the spell resistance entry is “no”). The silence spell provides a better example of how a golem’s magic immunity (and spell resistance in general) works. You can cast silence on a creature, and when you do so, spell resistance applies (see the spell description). A silence spell automatically fails if you try to cast it on a golem. Once a silence spell is operating, silence reigns throughout the emanation the spell creates. If a golem moves into the emanation, the golem still cannot hear or make any noise. Fly: You can’t use a fly spell to make a golem fly (the spell resistance entry is “yes”). Reverse Gravity: This spell’s spell resistance entry is “no,” so it affects a golem as readily as it affects any other creature or object. Note that a golem cannot voluntarily lower its magic immunity so that it can receive a harmless spell, but [b]a golem’s magic immunity does not extend to magic the golem uses on itself (just as spell resistance doesn’t apply to such effects)[/b]. [/i][Important to shapechanging wizards...] [i] A golem can make use of any magic item that works continuously or is use activated (provided whoever commands the golem is on hand to put the item on the golem or order the golem to pick it up). Being mindless, a golem cannot use any item activated by command, spell, or spell completion.[/i] [/QUOTE]
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