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<blockquote data-quote="Theron" data-source="post: 3321393" data-attributes="member: 2326"><p>Years ago, I can remember going to a party Hero Games threw for subscribers to their magazine, "Adventurer's Club." Back then, there was no unified "Champions Universe" or really any setting to speak of for the <em>Champions</em> game. That was part of the joy, really. What we did have was a series of sourcebooks of pre-generated supervillains. And those villains were really the touchstone for the conversations shared amongst <em>Champions</em> players from all over the country. "How do you use Mechanon?" "What do you mean your players killed Foxbat?" And so on.</p><p></p><p>I think that's one thing that folks who don't use published adventures miss out on, the sense of a wider community of gamers playing the same stuff. Lately I've been re-reading the original <em>Temple of Elemental Evil</em> and I'm struck by how many little notes of what happened in the original campaign are included, and then I remember how back in the early days, we wanted to know what was happening in Gary's campaign.</p><p></p><p>I'm not sure where I'm going with this exactly. I guess it's a long "me too" post. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Theron, post: 3321393, member: 2326"] Years ago, I can remember going to a party Hero Games threw for subscribers to their magazine, "Adventurer's Club." Back then, there was no unified "Champions Universe" or really any setting to speak of for the [i]Champions[/i] game. That was part of the joy, really. What we did have was a series of sourcebooks of pre-generated supervillains. And those villains were really the touchstone for the conversations shared amongst [i]Champions[/i] players from all over the country. "How do you use Mechanon?" "What do you mean your players killed Foxbat?" And so on. I think that's one thing that folks who don't use published adventures miss out on, the sense of a wider community of gamers playing the same stuff. Lately I've been re-reading the original [i]Temple of Elemental Evil[/i] and I'm struck by how many little notes of what happened in the original campaign are included, and then I remember how back in the early days, we wanted to know what was happening in Gary's campaign. I'm not sure where I'm going with this exactly. I guess it's a long "me too" post. :D [/QUOTE]
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