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The SHARK HOBGOBLIN
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<blockquote data-quote="SHARK" data-source="post: 139226" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>LOL!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> yeah, mmadsen, well, Gary has that strange ability with random numbers. He's always been fond of them, it would seem.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Talos, my friend!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> How have you been? Good I hope!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yes, it seems I overlooked it, in all of the excitement. Well, the campaign against the ten thousand year old Vampire Lord has been difficult, but it has been going satisfactory. Well even. The Vallorean Empire conquered and occupied twelve huge cities. Each of these cities has between 800,000 and 1,800,000 inhabitants. There has been many casualties of Vallorean soldiers, and there has been some stress put on the Vallorean Armies, and their ability to replace lost soldiers. There has actually been a passage of some four years now, that the Vallorean Empire first invaded the Kingdom of Galleran by marching assault forces through the Vandor Mountains. Imagine scattered Vallorean legionaires struggling through the vast reaches of mountains that are larger than the real-life Himalayah Mountains? In the chill greeting of Spring, the Legionnaires began to establish forts and camps on the Galleran side of the Vandor Mountains. Soon, the rest of over a million Vallorean Legionnaires began pouring into Galleran. The Vallorean Empire counter-attacked the wicked Galleran Kingdom like a mighty and terrible storm from the god of Thunder. Soon, to keep up the momentum, Vallorea helped 650,000 Urrgan immigrate into the area of south-eastern Galleran, in exchange for them becoming Vallorean citizens. Next, Vallorea negotiated with the Harthak Kingdoms far to the south, and brought in 450,000 Harthak immigrants, who were permitted to settle in the southern portion of Galleran, which had several broad rivers in the area, and a significant waterways and marshy areas. These watery areas are an environment that the Harthak would like, and they were eager to immigrate, as their own homeland was experiencing a long-term population boom, which was causing problems of crowding. Thus, they were eager to immigrate, and become Vallorean citizens.</p><p></p><p>With that accomplished, Vallorean special forces began hunting down cultists, and overall Vallorean control of the Occupied Territory has increased. However, just recently, Galleran forces have gathered and counter-attacked, recapturing three of the farthest eastern cities. With this, the front-line has stabilized, as Vallorea heals, and gathers additional forces to take these cities back, and proceed to strike new enemy cities. </p><p></p><p>Mallenar has been spotted. He led the assault to recapture one of his lost cities. He had 10,000 Valloreans crucified. As several assault groups of wizards attempted to kill Mallenar, he was able to safely escape. So, the war continues. There are Beastmen forces gathering in the eastern mountains, I know. And, there are still incursions of Vampire raids into the Occupied Territory, where they turn dozens or hundreds of people into hungry, ferocious vampires! The struggle against the forces of darkness must continue, though! The Vallorean Empire shall never tire, they shall never quit, and they shall never surrender!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Barandor:</p><p></p><p>Well, I appreciate your comments. Though, I am open to changing them by the way.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> However, I initially designed the feats in mind of building the race with the appropriate abilities for what they grow up with, and have common knowledge of. Now, I think that I tried to limit most of the feats to demonstrate the Hobgoblins instinctively ferocious and highly skilled abilities in hand-to-hand combat. As in, using just hands. In addition, the other feats deploy particular skill focuses that nearly every Hobgoblin develops over their youth. Humans for example, learn a whole range of things that Hobgoblins don't. In addition, though, it seems clear that in a straight up hand-to-hand fight between a human and a Hobgoblin, then the human had better be good! But I hope these Hobgoblins aren't too difficult. In playing, for example, I've seen the party kill most Hobgoblins without most of the feats even being used. Two arrows, a Greatsword strike, a dwarven War Axe strike, and a Magic Missile, and the Hobgoblin is dead, without ever getting so much as a swing. Needless to say, though, his three buddies got to extract some payback, but in the end, they died as well. That was one fight though only. It was tough, but the PC's emerged victorious. I should test them more perhaps. I'm glad that you like them though Barandor!</p><p></p><p>And really--you would love playing in my campaign!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 139226, member: 1131"] Greetings! LOL!:) yeah, mmadsen, well, Gary has that strange ability with random numbers. He's always been fond of them, it would seem.:) Talos, my friend!:) How have you been? Good I hope!:) Yes, it seems I overlooked it, in all of the excitement. Well, the campaign against the ten thousand year old Vampire Lord has been difficult, but it has been going satisfactory. Well even. The Vallorean Empire conquered and occupied twelve huge cities. Each of these cities has between 800,000 and 1,800,000 inhabitants. There has been many casualties of Vallorean soldiers, and there has been some stress put on the Vallorean Armies, and their ability to replace lost soldiers. There has actually been a passage of some four years now, that the Vallorean Empire first invaded the Kingdom of Galleran by marching assault forces through the Vandor Mountains. Imagine scattered Vallorean legionaires struggling through the vast reaches of mountains that are larger than the real-life Himalayah Mountains? In the chill greeting of Spring, the Legionnaires began to establish forts and camps on the Galleran side of the Vandor Mountains. Soon, the rest of over a million Vallorean Legionnaires began pouring into Galleran. The Vallorean Empire counter-attacked the wicked Galleran Kingdom like a mighty and terrible storm from the god of Thunder. Soon, to keep up the momentum, Vallorea helped 650,000 Urrgan immigrate into the area of south-eastern Galleran, in exchange for them becoming Vallorean citizens. Next, Vallorea negotiated with the Harthak Kingdoms far to the south, and brought in 450,000 Harthak immigrants, who were permitted to settle in the southern portion of Galleran, which had several broad rivers in the area, and a significant waterways and marshy areas. These watery areas are an environment that the Harthak would like, and they were eager to immigrate, as their own homeland was experiencing a long-term population boom, which was causing problems of crowding. Thus, they were eager to immigrate, and become Vallorean citizens. With that accomplished, Vallorean special forces began hunting down cultists, and overall Vallorean control of the Occupied Territory has increased. However, just recently, Galleran forces have gathered and counter-attacked, recapturing three of the farthest eastern cities. With this, the front-line has stabilized, as Vallorea heals, and gathers additional forces to take these cities back, and proceed to strike new enemy cities. Mallenar has been spotted. He led the assault to recapture one of his lost cities. He had 10,000 Valloreans crucified. As several assault groups of wizards attempted to kill Mallenar, he was able to safely escape. So, the war continues. There are Beastmen forces gathering in the eastern mountains, I know. And, there are still incursions of Vampire raids into the Occupied Territory, where they turn dozens or hundreds of people into hungry, ferocious vampires! The struggle against the forces of darkness must continue, though! The Vallorean Empire shall never tire, they shall never quit, and they shall never surrender!:) Barandor: Well, I appreciate your comments. Though, I am open to changing them by the way.:) However, I initially designed the feats in mind of building the race with the appropriate abilities for what they grow up with, and have common knowledge of. Now, I think that I tried to limit most of the feats to demonstrate the Hobgoblins instinctively ferocious and highly skilled abilities in hand-to-hand combat. As in, using just hands. In addition, the other feats deploy particular skill focuses that nearly every Hobgoblin develops over their youth. Humans for example, learn a whole range of things that Hobgoblins don't. In addition, though, it seems clear that in a straight up hand-to-hand fight between a human and a Hobgoblin, then the human had better be good! But I hope these Hobgoblins aren't too difficult. In playing, for example, I've seen the party kill most Hobgoblins without most of the feats even being used. Two arrows, a Greatsword strike, a dwarven War Axe strike, and a Magic Missile, and the Hobgoblin is dead, without ever getting so much as a swing. Needless to say, though, his three buddies got to extract some payback, but in the end, they died as well. That was one fight though only. It was tough, but the PC's emerged victorious. I should test them more perhaps. I'm glad that you like them though Barandor! And really--you would love playing in my campaign!:) Semper Fidelis, SHARK [/QUOTE]
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