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The SHARK HOBGOBLIN
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<blockquote data-quote="mmadsen" data-source="post: 140200" data-attributes="member: 1645"><p>I think the "problem" here, SHARK, is that you obviously love evocative descriptions, and you naturally move toward Feats with evocative names rather than bland, almost invisible mechanics like levels.</p><p></p><p>Does a creature with Dex 20 need the Acrobatic Feat to jump and tumble well? No, not at all. (Heck, even a Dex 14 creature shouldn't; it already tumbles at +2.) Does a creature with Str 16 need the Athletic Feat to climb and swim well? No, not at all.</p><p></p><p></p><p></p><p>Since Ride is a class skill for Fighters though, a few extra levels in Fighter would handle this quite well -- particularly since you want these Hobgoblins to have lots of hit points and fight well in general. Toughness, Weapon Focus, etc., they're all subsumed by more Fighter levels. Which makes more sense, two or three different Weapon Focus Feats or one level of Fighter?</p><p></p><p></p><p></p><p>And they make some sense for veteran soldiers, especially since you want to emphasize the organized nature of Hobgoblins.</p><p></p><p></p><p></p><p>I agree with you, and I think the system might work better, at least for your personal style, if it handed out more Feats. Then again, maybe you'd prefer a point-based system where you get to build everything exactly how you like without the constraints (and infrastructure) of classes. </p><p></p><p></p><p></p><p>To me, it would seem that the young Hobgoblin is already well beyond 1st level.</p><p></p><p>Again though, I love your descriptions!</p></blockquote><p></p>
[QUOTE="mmadsen, post: 140200, member: 1645"] I think the "problem" here, SHARK, is that you obviously love evocative descriptions, and you naturally move toward Feats with evocative names rather than bland, almost invisible mechanics like levels. Does a creature with Dex 20 need the Acrobatic Feat to jump and tumble well? No, not at all. (Heck, even a Dex 14 creature shouldn't; it already tumbles at +2.) Does a creature with Str 16 need the Athletic Feat to climb and swim well? No, not at all. Since Ride is a class skill for Fighters though, a few extra levels in Fighter would handle this quite well -- particularly since you want these Hobgoblins to have lots of hit points and fight well in general. Toughness, Weapon Focus, etc., they're all subsumed by more Fighter levels. Which makes more sense, two or three different Weapon Focus Feats or one level of Fighter? And they make some sense for veteran soldiers, especially since you want to emphasize the organized nature of Hobgoblins. I agree with you, and I think the system might work better, at least for your personal style, if it handed out more Feats. Then again, maybe you'd prefer a point-based system where you get to build everything exactly how you like without the constraints (and infrastructure) of classes. To me, it would seem that the young Hobgoblin is already well beyond 1st level. Again though, I love your descriptions! [/QUOTE]
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