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The Sharn Inquisitive
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<blockquote data-quote="bento" data-source="post: 3154972" data-attributes="member: 36597"><p><strong>Presenting: Zenthil Haverstone</strong></p><p></p><p>Zenthil Haverstone</p><p></p><p>Class: Bard 3</p><p>Race: Gnome (Rock)</p><p>Hit Dice: 3d6+3; hp 17</p><p>Initiative +2</p><p>Speed 20 ft</p><p></p><p>Armor Class 17 (10 base, +3 armor, +2 dex, +1 size, +1 Dodge feat), touch 13, flat-footed 14;</p><p>Base Attack: +2</p><p>Grapple: -2</p><p></p><p>Attack: +4 melee (1d4;18-20/x2, Masterwork rapier), +5 ranged (1d6;19-20/x2, Light Crossbow), +3 melee (1d3;19-20/x2, Dagger)</p><p>Full Attack: +4 melee (1d4;18-20/x2, Masterwork rapier)</p><p></p><p>Special Qualities: Gnome traits, Bardic Knowledge(Ex), Bardic Music, Countersong(Su), Fascinate(Sp), Inspire Courage(Su)</p><p>Special Attacks: You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance.</p><p></p><p>Saves: Fort +2, Ref +5, Will +4;</p><p>Abilities: Str 10(+0), Dex 14(+2), Con 12(+1), Int 14(+2), Wis 12(+1), Cha 14(+2);</p><p></p><p>Skills: Balance¹ +10, Bluff¹ +6, Gather Information¹ +10, Knowledge (local) +6, Notice +7, Perform (Oratory) +6, Search¹ +8, Sense Motive¹ +5, Tumble +8.</p><p>Feats: Dodge, Talented (Gather Info & Search), Investigate</p><p></p><p>Spells Prepared</p><p>0-Level: Daze, Detect Magic, Ghost Sound, Light, Message, Read Magic</p><p>1-Level: Comprehend Languages, Cure Light Wounds, Expeditious Retreat</p><p>Class Spells: Countersong, Fascinate, Inspire Courage</p><p>Caster Level 3</p><p>Spell Save: Spell Level +2</p><p></p><p></p><p>Action Points: 6</p><p>Languages: Common, Gnome, Dwarven, Goblin</p><p>Alignment: Chaotic Good</p><p>Religion: None</p><p>Gender: Male</p><p>Age: 57 years old</p><p>Height: 3’6”</p><p>Weight:48 lbs.</p><p></p><p>Inventory:</p><p>- Courtier’s Outfit (everyday clothes)</p><p>- Jewelry (25 gp worth)</p><p>- MW Studded Leather</p><p>- MW Rapier</p><p>- Dagger</p><p>- Light Crossbow</p><p>- Small book, pen & ink</p><p>Total Weight: 10 lbs</p><p>Remaining GP: 746</p><p></p><p>Encumbrance</p><p>Light: 1 to 24.75 lbs.</p><p>Medium: 24.75 to 49.6 lbs</p><p>Heavy: 49.6 to 75 lbs</p><p></p><p>Lift Over: 75</p><p>Lift Off: 150</p><p>Push/Drag: 375</p><p></p><p>Appearance: Zenthil is a 3'4" male gnome with sandy blond hair and green eyes. He looks to be in the prime of life (57 years old) and dresses in a professional manner - dark suits with a long black raincoat. Small scars can be seen around his face and hands, although they don't mar his general appearance. </p><p></p><p>Personality: Zenthil has the bearing of a street-beat journalist. At times he can be as hard as nails when grilling a source for a story, while other times he knows its best to sit back and observe. He is cautious, taking time to size up a person or situation before diving in. He’s no coward though, but thinks of himself as a survivor. </p><p></p><p>Philosophy: Zenthil values personal freedom most of all and rails against those who try to shackle others through intimidation and threats. He feels that the refugees from Cyre are in this situation and often goes out of his way to help them by providing tips on jobs and handouts. </p><p></p><p>Party Role: Zenthil knows Sharn, having lived their most of his life and covering as a journalist for almost a decade. While he isn't a celebrity, he does have a way of knowing someone who knows someone, if you know what I mean. He serves as a face, helping get through social encounters with tact and grace. In a pinch, he knows his way around a sword, but his size prevents him from serving as muscle.</p></blockquote><p></p>
[QUOTE="bento, post: 3154972, member: 36597"] [b]Presenting: Zenthil Haverstone[/b] Zenthil Haverstone Class: Bard 3 Race: Gnome (Rock) Hit Dice: 3d6+3; hp 17 Initiative +2 Speed 20 ft Armor Class 17 (10 base, +3 armor, +2 dex, +1 size, +1 Dodge feat), touch 13, flat-footed 14; Base Attack: +2 Grapple: -2 Attack: +4 melee (1d4;18-20/x2, Masterwork rapier), +5 ranged (1d6;19-20/x2, Light Crossbow), +3 melee (1d3;19-20/x2, Dagger) Full Attack: +4 melee (1d4;18-20/x2, Masterwork rapier) Special Qualities: Gnome traits, Bardic Knowledge(Ex), Bardic Music, Countersong(Su), Fascinate(Sp), Inspire Courage(Su) Special Attacks: You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. Saves: Fort +2, Ref +5, Will +4; Abilities: Str 10(+0), Dex 14(+2), Con 12(+1), Int 14(+2), Wis 12(+1), Cha 14(+2); Skills: Balance¹ +10, Bluff¹ +6, Gather Information¹ +10, Knowledge (local) +6, Notice +7, Perform (Oratory) +6, Search¹ +8, Sense Motive¹ +5, Tumble +8. Feats: Dodge, Talented (Gather Info & Search), Investigate Spells Prepared 0-Level: Daze, Detect Magic, Ghost Sound, Light, Message, Read Magic 1-Level: Comprehend Languages, Cure Light Wounds, Expeditious Retreat Class Spells: Countersong, Fascinate, Inspire Courage Caster Level 3 Spell Save: Spell Level +2 Action Points: 6 Languages: Common, Gnome, Dwarven, Goblin Alignment: Chaotic Good Religion: None Gender: Male Age: 57 years old Height: 3’6” Weight:48 lbs. Inventory: - Courtier’s Outfit (everyday clothes) - Jewelry (25 gp worth) - MW Studded Leather - MW Rapier - Dagger - Light Crossbow - Small book, pen & ink Total Weight: 10 lbs Remaining GP: 746 Encumbrance Light: 1 to 24.75 lbs. Medium: 24.75 to 49.6 lbs Heavy: 49.6 to 75 lbs Lift Over: 75 Lift Off: 150 Push/Drag: 375 Appearance: Zenthil is a 3'4" male gnome with sandy blond hair and green eyes. He looks to be in the prime of life (57 years old) and dresses in a professional manner - dark suits with a long black raincoat. Small scars can be seen around his face and hands, although they don't mar his general appearance. Personality: Zenthil has the bearing of a street-beat journalist. At times he can be as hard as nails when grilling a source for a story, while other times he knows its best to sit back and observe. He is cautious, taking time to size up a person or situation before diving in. He’s no coward though, but thinks of himself as a survivor. Philosophy: Zenthil values personal freedom most of all and rails against those who try to shackle others through intimidation and threats. He feels that the refugees from Cyre are in this situation and often goes out of his way to help them by providing tips on jobs and handouts. Party Role: Zenthil knows Sharn, having lived their most of his life and covering as a journalist for almost a decade. While he isn't a celebrity, he does have a way of knowing someone who knows someone, if you know what I mean. He serves as a face, helping get through social encounters with tact and grace. In a pinch, he knows his way around a sword, but his size prevents him from serving as muscle. [/QUOTE]
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