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The Sharn Inquisitive
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<blockquote data-quote="Cthulhudrew" data-source="post: 3155308" data-attributes="member: 4090"><p>[CODE]Name: [B][COLOR=SlateGray]Reech[/COLOR][/B]</p><p>Class: Rogue</p><p>Race/Type: Changeling (Humanoid: Shapechanger)</p><p>Size: Medium</p><p>Gender: None (born male)</p><p>Alignment: Lawful Neutral</p><p>Deity: None</p><p>Region: Sharn</p><p></p><p>Str: 10 - (2 pt) Level: 3 XP: </p><p>Dex: 12 +1 (4 pt) BAB: +2 HP: 14 (3d6)</p><p>Con: 11 - (3 pt) Grapple: +2 AP: 6</p><p>Int: 13 +1 (5 pt) Speed: 30'</p><p>Wis: 16 +3 (10 pt) Init: +1</p><p>Cha: 12 +1 (4 pt)</p><p></p><p> Base Armor Shield Dex Size Misc</p><p>Armor: 11 10 - - +1 +0 --</p><p>Touch: 11</p><p>Flat: 10</p><p></p><p> Base Mod Misc</p><p>Fort: +1 +1 - --</p><p>Ref: +4 +3 +1 --</p><p>Will: +4 +1 +3 +2 vs. [I]sleep[/I] and [I]charm[/I] effects</p><p></p><p>Weapon: Atk Damage Crit Rng</p><p>MW silver dagger +3 melee 1d4-1 19-20/x2 </p><p> +4 ranged 1d4-1 19-20/x2 10 ft</p><p>Dagger +2 melee 1d4 19-20/x2</p><p> +3 ranged 1d4 19-20/x2 10 ft</p><p>Sling +3 ranged 1d4 x2 50 ft</p><p></p><p>[B][COLOR=SlateGray]Languages[/COLOR][/B] Common, Dwarven, Elven</p><p></p><p>[B][COLOR=SlateGray]Racial Abilities[/COLOR][/B]</p><p>+2 Racial bonus on saving throws against [I][URL=http://www.d20srd.org/srd/spells/sleep.htm]sleep[/URL][/I] and [I][URL=http://www.d20srd.org/srd/spells/charmPerson.htm]charm[/URL][/I] effects</p><p>+2 Racial bonus to: Bluff, Intimidate, and Sense Motive rolls</p><p>Natural Linguist: Speak Language is a Class skill for any class</p><p>Minor Change Shape: Can change shape as [I]disguise self[/I] spell</p><p></p><p>[B][COLOR=SlateGray]Class Abilities[/COLOR][/B]</p><p>Weapon Groups: [URL=http://www.d20srd.org/srd/variant/buildingCharacters/weaponGroupFeats.htm#weaponGroupBasicWeapons]Basic Weapons[/URL], [URL=http://www.d20srd.org/srd/variant/buildingCharacters/weaponGroupFeats.htm#weaponGroupLightBlades]Light Blades[/URL], [URL=http://www.d20srd.org/srd/variant/buildingCharacters/weaponGroupFeats.htm#weaponGroupSlingsandThrownWeapons]Slings and Thrown Weapons[/URL]</p><p>Armor prof: [URL=http://www.d20srd.org/srd/feats.htm#armorProficiencyLight]Light Armor[/URL]</p><p>[URL=http://www.d20srd.org/srd/classes/rogue.htm#trapSense]Trap Sense[/URL]: +1 to Reflex saves and AC versus traps</p><p>[URL=http://www.d20srd.org/srd/classes/rogue.htm#rogueEvasion]Evasion[/URL]: No damage on successful Reflex save vs. magical attack</p><p>[URL=http://www.d20srd.org/srd/classes/rogue.htm#sneakAttack]Sneak Attack[/URL]: +2d6</p><p>[URL=http://www.d20srd.org/srd/classes/rogue.htm#trapfinding]Trapfinding[/URL]: Use Search to find traps with DC higher than 20, use Disable Device on magic traps.</p><p></p><p>[B][COLOR=SlateGray]Feats[/COLOR][/B]</p><p>Able Learner (Gen 1) (RoD p. 150)</p><p>Skill Focus (Sense Motive) (Bon 1)</p><p>Investigate (Gen 2) (ECS p. 55)</p><p></p><p>[B][COLOR=SlateGray]Skills[/COLOR][/B]</p><p>Skill Points: 54 {(8+1x4) + 18} Max Ranks: 6/3</p><p></p><p> Ranks Mod Misc</p><p>Bluff +7 4 +1 +2 (+2 race)</p><p>Decipher Script +3 2 +1 +0</p><p>Diplomacy +4 1 +1 +2 (synergy)</p><p>Disable Device +3 2 +1 +0</p><p>Disguise +6 5 +1 +0</p><p>Escape Artist +3 2 +1 +0</p><p>Gather Info +9 6 +1 +2 (synergy)</p><p>Knowledge (history) +4 3 +1 +0</p><p>Knowledge (local) +6 5 +1 +0</p><p>Notice +9 6 +3 +0</p><p>Search +6 5 +1 +0</p><p>Sense Motive +14 6 +3 +5 (+3 skill focus, +2 race)</p><p>Sleight of Hand +3 2 +1 +0</p><p>Speak Lang * 1 (elven)</p><p>Stealth +6 5 +1 </p><p></p><p>[B][COLOR=SlateGray]Inventory[/COLOR][/B]</p><p> Cost Weight</p><p>Backpack 2 gp 2 lb</p><p>Belt Pouches (2) 2 gp 1 lb</p><p>Candle (x3) 3 cp -</p><p>Case, Map/Scroll 1 gp 1 lb</p><p>Chalk (5 pieces) 5 cp -</p><p>Explorer's outfit 3 gp - (worn, 8 lb otherwise)</p><p>Ink, 1 oz. (x2) 16 gp -</p><p>Inkpen 1 sp -</p><p>Inquisitive's kit 300 gp 4 lb (ECS 121)</p><p>Paper (15 sheets) 6 gp -</p><p>Peasant's outfit 1 sp 2 lb</p><p>Sealing wax 1 gp 1 lb</p><p>Sunrod (x3) 6 gp 3 lb</p><p>Thieve's tools 30 gp 1 lb</p><p>Tindertwig (x3) 3 gp -</p><p>Traveler's outfit 1 gp 5 lb</p><p>Vial (x5) 25 gp 1/2 lb</p><p>Waterskin 1 gp 4 lb</p><p></p><p></p><p></p><p>MW silver dagger 322 gp 1 lb</p><p>Dagger (x2) 4 gp 2 lb</p><p>Sling - 0 lb</p><p>Bullets, sling (10) 1 sp 5 lb</p><p></p><p>[I]Unguent of timelessness[/I] (x2) 300gp </p><p>[I]Potion, cure light wounds[/I] (x3) 150gp</p><p> </p><p> Total 1173.38</p><p></p><p>Total Weight: 32.5 lb</p><p>Money: 176 gp, 6 sp, 2 cp[/CODE]</p><p></p><p><strong><span style="color: SlateGray">Appearance</span></strong></p><p>Reech is slightly shorter than average for a changeling (5' 4"), slim of build, and with the pale-gray complexion of the rest of its kind. It wears its hair long, but maintains a genderless appearance. Reech almost always stays in its natural state, only using its disguise self ability to enhance its investigative skills. However, Reech often unconsciously alters its appearance to reflect the developing mental image it forms of the criminals it tracks down.</p><p></p><p><strong><span style="color: SlateGray">Background</span></strong></p><p>Reech was born into a small group of changelings some 19 years ago. The gypsy-like group would travel from community to community, making their way as day laborers and merchants, and often scam artists and thieves. When the Last War concluded, and the forces of law were able to concentrate more fully on maintaining order in their communities, life became more difficult for the changeling group.</p><p></p><p>During a con gone wrong in the city of Sharn two years past, Reech was caught and imprisoned. Confusion over its incarceration was soon followed by curiosity, as Reech had never before been exposed to such circumstances. Upon its release, Reech didn't return to its commune, but remained in Sharn, where it began to educate itself about the Galifar Code of Justice in the great libraries. Reech would also trail the City Watch in their criminal investigations, fascinated by the implementation of a formal justice system, but moreso by those who would willingly and knowingly act in opposition of it. Since then, Reech has grown from being considered a nuisance by the City Watch to a tolerated asset, as it focused its natural, chameleon-like nature on the criminal mindset; in short, it has a talent for getting inside the heads of those who would break the law.</p><p></p><p><strong><span style="color: SlateGray">Personality</span></strong></p><p>Reech is very single-minded for a changeling. Having grown up in a culture where standards of behavior (not to mention appearance) were constantly in flux, adapting to new conditions, it has become fascinated by the notion of codified and regulated laws and morality. Further to that, that people exist who act against such laws and standards of behavior. Reech has devoted itself to uncovering the mysteries behind the interaction of such contradictory elements, to discover the "inner truth" behind them.</p><p></p><p>The downside, of course, is that its focus on studying law and criminal behavior has led Reech to ignore other aspects of social interaction, and it often finds itself unable to communicate effectively with others, or form significant bonds with people.</p></blockquote><p></p>
[QUOTE="Cthulhudrew, post: 3155308, member: 4090"] [CODE]Name: [B][COLOR=SlateGray]Reech[/COLOR][/B] Class: Rogue Race/Type: Changeling (Humanoid: Shapechanger) Size: Medium Gender: None (born male) Alignment: Lawful Neutral Deity: None Region: Sharn Str: 10 - (2 pt) Level: 3 XP: Dex: 12 +1 (4 pt) BAB: +2 HP: 14 (3d6) Con: 11 - (3 pt) Grapple: +2 AP: 6 Int: 13 +1 (5 pt) Speed: 30' Wis: 16 +3 (10 pt) Init: +1 Cha: 12 +1 (4 pt) Base Armor Shield Dex Size Misc Armor: 11 10 - - +1 +0 -- Touch: 11 Flat: 10 Base Mod Misc Fort: +1 +1 - -- Ref: +4 +3 +1 -- Will: +4 +1 +3 +2 vs. [I]sleep[/I] and [I]charm[/I] effects Weapon: Atk Damage Crit Rng MW silver dagger +3 melee 1d4-1 19-20/x2 +4 ranged 1d4-1 19-20/x2 10 ft Dagger +2 melee 1d4 19-20/x2 +3 ranged 1d4 19-20/x2 10 ft Sling +3 ranged 1d4 x2 50 ft [B][COLOR=SlateGray]Languages[/COLOR][/B] Common, Dwarven, Elven [B][COLOR=SlateGray]Racial Abilities[/COLOR][/B] +2 Racial bonus on saving throws against [I][URL=http://www.d20srd.org/srd/spells/sleep.htm]sleep[/URL][/I] and [I][URL=http://www.d20srd.org/srd/spells/charmPerson.htm]charm[/URL][/I] effects +2 Racial bonus to: Bluff, Intimidate, and Sense Motive rolls Natural Linguist: Speak Language is a Class skill for any class Minor Change Shape: Can change shape as [I]disguise self[/I] spell [B][COLOR=SlateGray]Class Abilities[/COLOR][/B] Weapon Groups: [URL=http://www.d20srd.org/srd/variant/buildingCharacters/weaponGroupFeats.htm#weaponGroupBasicWeapons]Basic Weapons[/URL], [URL=http://www.d20srd.org/srd/variant/buildingCharacters/weaponGroupFeats.htm#weaponGroupLightBlades]Light Blades[/URL], [URL=http://www.d20srd.org/srd/variant/buildingCharacters/weaponGroupFeats.htm#weaponGroupSlingsandThrownWeapons]Slings and Thrown Weapons[/URL] Armor prof: [URL=http://www.d20srd.org/srd/feats.htm#armorProficiencyLight]Light Armor[/URL] [URL=http://www.d20srd.org/srd/classes/rogue.htm#trapSense]Trap Sense[/URL]: +1 to Reflex saves and AC versus traps [URL=http://www.d20srd.org/srd/classes/rogue.htm#rogueEvasion]Evasion[/URL]: No damage on successful Reflex save vs. magical attack [URL=http://www.d20srd.org/srd/classes/rogue.htm#sneakAttack]Sneak Attack[/URL]: +2d6 [URL=http://www.d20srd.org/srd/classes/rogue.htm#trapfinding]Trapfinding[/URL]: Use Search to find traps with DC higher than 20, use Disable Device on magic traps. [B][COLOR=SlateGray]Feats[/COLOR][/B] Able Learner (Gen 1) (RoD p. 150) Skill Focus (Sense Motive) (Bon 1) Investigate (Gen 2) (ECS p. 55) [B][COLOR=SlateGray]Skills[/COLOR][/B] Skill Points: 54 {(8+1x4) + 18} Max Ranks: 6/3 Ranks Mod Misc Bluff +7 4 +1 +2 (+2 race) Decipher Script +3 2 +1 +0 Diplomacy +4 1 +1 +2 (synergy) Disable Device +3 2 +1 +0 Disguise +6 5 +1 +0 Escape Artist +3 2 +1 +0 Gather Info +9 6 +1 +2 (synergy) Knowledge (history) +4 3 +1 +0 Knowledge (local) +6 5 +1 +0 Notice +9 6 +3 +0 Search +6 5 +1 +0 Sense Motive +14 6 +3 +5 (+3 skill focus, +2 race) Sleight of Hand +3 2 +1 +0 Speak Lang * 1 (elven) Stealth +6 5 +1 [B][COLOR=SlateGray]Inventory[/COLOR][/B] Cost Weight Backpack 2 gp 2 lb Belt Pouches (2) 2 gp 1 lb Candle (x3) 3 cp - Case, Map/Scroll 1 gp 1 lb Chalk (5 pieces) 5 cp - Explorer's outfit 3 gp - (worn, 8 lb otherwise) Ink, 1 oz. (x2) 16 gp - Inkpen 1 sp - Inquisitive's kit 300 gp 4 lb (ECS 121) Paper (15 sheets) 6 gp - Peasant's outfit 1 sp 2 lb Sealing wax 1 gp 1 lb Sunrod (x3) 6 gp 3 lb Thieve's tools 30 gp 1 lb Tindertwig (x3) 3 gp - Traveler's outfit 1 gp 5 lb Vial (x5) 25 gp 1/2 lb Waterskin 1 gp 4 lb MW silver dagger 322 gp 1 lb Dagger (x2) 4 gp 2 lb Sling - 0 lb Bullets, sling (10) 1 sp 5 lb [I]Unguent of timelessness[/I] (x2) 300gp [I]Potion, cure light wounds[/I] (x3) 150gp Total 1173.38 Total Weight: 32.5 lb Money: 176 gp, 6 sp, 2 cp[/CODE] [B][COLOR=SlateGray]Appearance[/COLOR][/B] Reech is slightly shorter than average for a changeling (5' 4"), slim of build, and with the pale-gray complexion of the rest of its kind. It wears its hair long, but maintains a genderless appearance. Reech almost always stays in its natural state, only using its disguise self ability to enhance its investigative skills. However, Reech often unconsciously alters its appearance to reflect the developing mental image it forms of the criminals it tracks down. [B][COLOR=SlateGray]Background[/COLOR][/B] Reech was born into a small group of changelings some 19 years ago. The gypsy-like group would travel from community to community, making their way as day laborers and merchants, and often scam artists and thieves. When the Last War concluded, and the forces of law were able to concentrate more fully on maintaining order in their communities, life became more difficult for the changeling group. During a con gone wrong in the city of Sharn two years past, Reech was caught and imprisoned. Confusion over its incarceration was soon followed by curiosity, as Reech had never before been exposed to such circumstances. Upon its release, Reech didn't return to its commune, but remained in Sharn, where it began to educate itself about the Galifar Code of Justice in the great libraries. Reech would also trail the City Watch in their criminal investigations, fascinated by the implementation of a formal justice system, but moreso by those who would willingly and knowingly act in opposition of it. Since then, Reech has grown from being considered a nuisance by the City Watch to a tolerated asset, as it focused its natural, chameleon-like nature on the criminal mindset; in short, it has a talent for getting inside the heads of those who would break the law. [B][COLOR=SlateGray]Personality[/COLOR][/B] Reech is very single-minded for a changeling. Having grown up in a culture where standards of behavior (not to mention appearance) were constantly in flux, adapting to new conditions, it has become fascinated by the notion of codified and regulated laws and morality. Further to that, that people exist who act against such laws and standards of behavior. Reech has devoted itself to uncovering the mysteries behind the interaction of such contradictory elements, to discover the "inner truth" behind them. The downside, of course, is that its focus on studying law and criminal behavior has led Reech to ignore other aspects of social interaction, and it often finds itself unable to communicate effectively with others, or form significant bonds with people. [/QUOTE]
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