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General Tabletop Discussion
*Dungeons & Dragons
The Sharpshooter feat and multiple attacks
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<blockquote data-quote="Oofta" data-source="post: 9004314" data-attributes="member: 6801845"><p>Personally I'd say nerf crossbows. Give heavy crossbows a loading property (with no way to get rid of that property) but don't require any proficiency would be my preference. People already fire way too many arrows from a bow, it's not like you <em>need</em> CE. Want to be the Men in Tights version of archer that has a bazillion ranged attacks? Get a bow.</p><p></p><p>I like having the option of characters that are not explicitly magical. It's not like casters can "do whatever you can imagine", there are pretty significant limits for the levels most people actually play. Yes high level fighters are action heroes, Rambo on steroids (is that redundant?) I'm okay with. Yet another wizard in a different costume? We have a ton of options for that.</p><p></p><p>I just don't see a need for the crossbow expertise feat.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9004314, member: 6801845"] Personally I'd say nerf crossbows. Give heavy crossbows a loading property (with no way to get rid of that property) but don't require any proficiency would be my preference. People already fire way too many arrows from a bow, it's not like you [I]need[/I] CE. Want to be the Men in Tights version of archer that has a bazillion ranged attacks? Get a bow. I like having the option of characters that are not explicitly magical. It's not like casters can "do whatever you can imagine", there are pretty significant limits for the levels most people actually play. Yes high level fighters are action heroes, Rambo on steroids (is that redundant?) I'm okay with. Yet another wizard in a different costume? We have a ton of options for that. I just don't see a need for the crossbow expertise feat. [/QUOTE]
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The Sharpshooter feat and multiple attacks
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