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The Shattered Lands: A simple d20 fantasy heartbreaker
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<blockquote data-quote="Meatboy" data-source="post: 6152672" data-attributes="member: 40857"><p><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Arial'">Fighter (Strength)</span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">The Fighter is sword and shield of any party. They are the first to charge into and the last retreat from foes. Fighters are the class most adept at wielding weapons and using armor. Combat as a method of solving problems is what the fighter is all about. Fighters have the highest hit points in the game as well as the best attack bonuses and saves. They are tough and powerful.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"> Strength is the primary attribute of fighters and they should have their highest attribute score here. Other good primary attributes for the fighter are constitution, as it helps keep the fighter alive. Or dexterity, which aids in dodging attacks and ranged combat.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">ClassAbilities</span></span></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">HitDice: d10</span></span></strong></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">AttackBonus: +2</span></span></strong></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Saves:Fortitude: +2, Reflex +2, Will +2</span></span></strong></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Weapon Master</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'"> Fighters are masters of combat and weapons in their trained hands are more deadly. Fighters add half their level as a bonus on Attack rolls and roll a higher dice when dealing damage 1d6, 1d8 and 1d10 as opposed to 1d4, 1d6 or 1d8 (see equipment for details). Fighters are also able to use any weapon style.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Armor Training</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'"> Most warriors spend copious amounts of time training in and wearing armor. This has inured them to the rigors of wearing armor. As such fighters do not have their movement speed reduced when wearing armor and they only take half the armor check penalty. In medium armor they have full dexterity modifier to AC and get half their dexterity modifier while in heavy armor.</span></span></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Combat Finesse</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">If a fighter’s dexterity modifier exceeds their strength modifier than the fighter can use their dexterity modifier for melee attack rolls. They still must use their strength modifier for damage rolls.</span></span></p></blockquote><p></p>
[QUOTE="Meatboy, post: 6152672, member: 40857"] [SIZE=3][COLOR=#000000][FONT=Arial]Fighter (Strength)[/FONT][/COLOR][/SIZE] [COLOR=#000000][FONT=Arial]The Fighter is sword and shield of any party. They are the first to charge into and the last retreat from foes. Fighters are the class most adept at wielding weapons and using armor. Combat as a method of solving problems is what the fighter is all about. Fighters have the highest hit points in the game as well as the best attack bonuses and saves. They are tough and powerful.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial] Strength is the primary attribute of fighters and they should have their highest attribute score here. Other good primary attributes for the fighter are constitution, as it helps keep the fighter alive. Or dexterity, which aids in dodging attacks and ranged combat.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]ClassAbilities[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]HitDice: d10[/FONT][/COLOR][/B] [B][COLOR=#000000][FONT=Arial]AttackBonus: +2[/FONT][/COLOR][/B] [B][COLOR=#000000][FONT=Arial]Saves:Fortitude: +2, Reflex +2, Will +2[/FONT][/COLOR][/B] [B][COLOR=#000000][FONT=Arial]Weapon Master[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial] Fighters are masters of combat and weapons in their trained hands are more deadly. Fighters add half their level as a bonus on Attack rolls and roll a higher dice when dealing damage 1d6, 1d8 and 1d10 as opposed to 1d4, 1d6 or 1d8 (see equipment for details). Fighters are also able to use any weapon style.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Armor Training[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial] Most warriors spend copious amounts of time training in and wearing armor. This has inured them to the rigors of wearing armor. As such fighters do not have their movement speed reduced when wearing armor and they only take half the armor check penalty. In medium armor they have full dexterity modifier to AC and get half their dexterity modifier while in heavy armor.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Combat Finesse[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]If a fighter’s dexterity modifier exceeds their strength modifier than the fighter can use their dexterity modifier for melee attack rolls. They still must use their strength modifier for damage rolls.[/FONT][/COLOR] [/QUOTE]
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