Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Shattered Lands: A simple d20 fantasy heartbreaker
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Meatboy" data-source="post: 6154771" data-attributes="member: 40857"><p>When I was putting this together I was wondering whether or not I should ditch clerics. But I've do appreciate the whole warrior/wizard thing they going on. If not always the whole religious thing. But I figured they are very central to my minds eye view of what DND is they gotta stay. Magic is a little more limited for clerics than in normal 3.x because all spells are linked to clerical domains, which are just mini spell lists, an clerics can only prepare spells from their domains.</p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Cleric (Wisdom)</span></p><p>Clerics are the servants of the gods. They are not however mere priest, not mouthpieces attempting to sway the masses. No, clerics are the hands of a deity, wielding the power of their lords and ladies and actively working to push their agendas. They are usually able combatants, though no fighter, and their link to their god grants them some miraculous abilities, yet they are no mage.</p><p>Wisdom is the primary attribute of clerics. Constitution, Strength or Charisma all make good choices for other primary attributes depending on whether the cleric is more crusader or proselytizer. <strong></strong></p><p><strong>Class Abilities</strong></p><p><strong>Hit Dice: d8</strong></p><p><strong>Attack Bonus: +1</strong></p><p><strong>Saves: Fortitude: +2, Reflex 0, Will +2</strong></p><p><strong></strong></p><p><strong>Divine Mastery</strong></p><p>Clerics are masters of the divine and as such add a +2 bonus, plus half their level, to the DC saves of their divine spells (see magic and casting). When activating wands or other magic items they only need to roll on the initial activation check, not every time. Provided they are divine in nature.<strong></strong></p><p><strong>Divine Spell Slots and Domains of Power</strong></p><p> Much like mages, clerics have the ability to cast spells. These spells do not come from pouring over musty old grimoires but instead are granted as favours from their divine patrons. At first level a cleric has 1 spell slot. This slot can only be filled with spells drawn from a cleric’s chosen domains. Each deity has several domains associated with them and at first level a cleric chooses 2 of those domains.</p><p><strong></strong></p><p><strong>Turn Undead</strong></p><p> Clerics of all stripes are granted the power to banish unnatural spirits. Turning has a 30 foot radius, centered on the caster. All Undead in the area take 1d6 Holy damage + 1d6 per CHA mod. No save. This power is usable 1 per day plus a number of additional times equal to the cleric’s WIS mod.<strong></strong></p><p><strong></strong></p><p><strong>Stout Combatant</strong></p><p> Most clerics have some ability to fight, but this ability is straightforward and unsubtle. Clerics can assign the Brutal or Vicious weapon styles to their weapons.</p></blockquote><p></p>
[QUOTE="Meatboy, post: 6154771, member: 40857"] When I was putting this together I was wondering whether or not I should ditch clerics. But I've do appreciate the whole warrior/wizard thing they going on. If not always the whole religious thing. But I figured they are very central to my minds eye view of what DND is they gotta stay. Magic is a little more limited for clerics than in normal 3.x because all spells are linked to clerical domains, which are just mini spell lists, an clerics can only prepare spells from their domains. [SIZE=3] Cleric (Wisdom)[/SIZE] Clerics are the servants of the gods. They are not however mere priest, not mouthpieces attempting to sway the masses. No, clerics are the hands of a deity, wielding the power of their lords and ladies and actively working to push their agendas. They are usually able combatants, though no fighter, and their link to their god grants them some miraculous abilities, yet they are no mage. Wisdom is the primary attribute of clerics. Constitution, Strength or Charisma all make good choices for other primary attributes depending on whether the cleric is more crusader or proselytizer. [B] Class Abilities Hit Dice: d8 Attack Bonus: +1 Saves: Fortitude: +2, Reflex 0, Will +2 Divine Mastery[/B] Clerics are masters of the divine and as such add a +2 bonus, plus half their level, to the DC saves of their divine spells (see magic and casting). When activating wands or other magic items they only need to roll on the initial activation check, not every time. Provided they are divine in nature.[B] Divine Spell Slots and Domains of Power[/B] Much like mages, clerics have the ability to cast spells. These spells do not come from pouring over musty old grimoires but instead are granted as favours from their divine patrons. At first level a cleric has 1 spell slot. This slot can only be filled with spells drawn from a cleric’s chosen domains. Each deity has several domains associated with them and at first level a cleric chooses 2 of those domains. [B] Turn Undead[/B] Clerics of all stripes are granted the power to banish unnatural spirits. Turning has a 30 foot radius, centered on the caster. All Undead in the area take 1d6 Holy damage + 1d6 per CHA mod. No save. This power is usable 1 per day plus a number of additional times equal to the cleric’s WIS mod.[B] Stout Combatant[/B] Most clerics have some ability to fight, but this ability is straightforward and unsubtle. Clerics can assign the Brutal or Vicious weapon styles to their weapons. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Shattered Lands: A simple d20 fantasy heartbreaker
Top