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The Shattered Lands: A simple d20 fantasy heartbreaker
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<blockquote data-quote="Meatboy" data-source="post: 6156469" data-attributes="member: 40857"><p><span style="font-size: 12px">Weapons and armor</span></p><p> In the spirit of keeping the game as simple as possible there is not a massive list of arms and armor. Both weapons and armor are broken up into a few broad categories and it is assumed that items of a similar size and weight act the same, in game terms anyway. So a long sword and battle axe are the same or a samurai’s lamellar armor works the same way as the heavy bronze plates of a Spartan Hoplite. </p><p><strong></strong></p><p><strong>Melee Weapons</strong></p><p> Melee weapons are divided into 3 categories based on their size and weight. Generally speaking bigger weapons deal more damage but smaller weapons can be more easily used two at a time. The categories are light weapon, one-handed weapon and two-handed weapon. They deal damage on the following scale, bracketed values show what a fighter deals using the same weapons.<strong></strong></p><p><strong>Light Weapon: 1d4 (1d6)</strong></p><p><strong>One-handed Weapon: 1d6 (1d8)</strong></p><p><strong>Two-handed Weapon: 1d8 (1d10)</strong></p><p>(These weapons values are for medium sized characters. Smaller or larger sized creatures have weapons appropriately sized for them.)<strong></strong></p><p><strong></strong></p><p><strong>Light weapons</strong></p><p> As their name implies light weapons are the smallest of the melee weapons and include such weapons as daggers, clubs, short swords, hatchets, brass knuckles or any small easy to conceal weapon. For two weapon fighting light weapons are best used together or with a one handed weapon to minimize penalties. Light weapons can also be thrown and have a range of 20 feet.<strong></strong></p><p><strong></strong></p><p><strong>One-Handed weapons</strong></p><p> One-handed weapons are larger and heavier than light weapons but can still be used in one hand. Most weapons fall into this category everything from a knights broadsword to a barbarians cruel axe all are considered one-handed. A one-handed weapon is best used either with a light weapon, for two weapon fighting, or with a shield, to maximize defense.</p><p><strong></strong></p><p><strong>Two-handed weapons</strong></p><p> The largest, and most damaging, of melee weapons are two-handed weapons. As their name implies such weapons require two hands to wield. Weapons such as spears, bardiches and huge zwiehander swords are all two-handed weapons. Two handed weapons can’t be used in conjunction with anything else but they do benefit from an additional 1.5x strength modifier when dealing damage.<strong></strong></p><p><strong>Improvised weapons and unarmed attacks</strong></p><p> Occasionally you might find yourself squaring off against a vicious band of monsters with only a haunch of beef in your hand, wondering how much damage will this thing do? Improvised weapons deal damage on the same schedule as regular weapons but they don’t gain any benefit from fighters rigorous training or from any Weapon Styles.</p><p> On the off chance there is absolutely nothing around to fill your hand with and you must fight with only your bare hands you make an unarmed attack. They deal 1d3 damage and if your opponent is armed grant attacks of opportunity.</p></blockquote><p></p>
[QUOTE="Meatboy, post: 6156469, member: 40857"] [SIZE=3]Weapons and armor[/SIZE] In the spirit of keeping the game as simple as possible there is not a massive list of arms and armor. Both weapons and armor are broken up into a few broad categories and it is assumed that items of a similar size and weight act the same, in game terms anyway. So a long sword and battle axe are the same or a samurai’s lamellar armor works the same way as the heavy bronze plates of a Spartan Hoplite. [B] Melee Weapons[/B] Melee weapons are divided into 3 categories based on their size and weight. Generally speaking bigger weapons deal more damage but smaller weapons can be more easily used two at a time. The categories are light weapon, one-handed weapon and two-handed weapon. They deal damage on the following scale, bracketed values show what a fighter deals using the same weapons.[B] Light Weapon: 1d4 (1d6) One-handed Weapon: 1d6 (1d8) Two-handed Weapon: 1d8 (1d10)[/B] (These weapons values are for medium sized characters. Smaller or larger sized creatures have weapons appropriately sized for them.)[B] Light weapons[/B] As their name implies light weapons are the smallest of the melee weapons and include such weapons as daggers, clubs, short swords, hatchets, brass knuckles or any small easy to conceal weapon. For two weapon fighting light weapons are best used together or with a one handed weapon to minimize penalties. Light weapons can also be thrown and have a range of 20 feet.[B] One-Handed weapons[/B] One-handed weapons are larger and heavier than light weapons but can still be used in one hand. Most weapons fall into this category everything from a knights broadsword to a barbarians cruel axe all are considered one-handed. A one-handed weapon is best used either with a light weapon, for two weapon fighting, or with a shield, to maximize defense. [B] Two-handed weapons[/B] The largest, and most damaging, of melee weapons are two-handed weapons. As their name implies such weapons require two hands to wield. Weapons such as spears, bardiches and huge zwiehander swords are all two-handed weapons. Two handed weapons can’t be used in conjunction with anything else but they do benefit from an additional 1.5x strength modifier when dealing damage.[B] Improvised weapons and unarmed attacks[/B] Occasionally you might find yourself squaring off against a vicious band of monsters with only a haunch of beef in your hand, wondering how much damage will this thing do? Improvised weapons deal damage on the same schedule as regular weapons but they don’t gain any benefit from fighters rigorous training or from any Weapon Styles. On the off chance there is absolutely nothing around to fill your hand with and you must fight with only your bare hands you make an unarmed attack. They deal 1d3 damage and if your opponent is armed grant attacks of opportunity. [/QUOTE]
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