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The Shattered Lands: A simple d20 fantasy heartbreaker
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<blockquote data-quote="Meatboy" data-source="post: 6160534" data-attributes="member: 40857"><p><span style="font-size: 12px">Ranged weapons</span></p><p>Sometimes it is not wise to rush in with steel drawn. Sometimes it is better to fill your opponents with steel before they reach you. At those times you need a ranged weapon. Ranged weapons included throwing knives, bows, crossbows and the like. Similarly to melee weapons, ranged weapons have been broken up into three groups: light, medium and heavy.<strong></strong></p><p><strong></strong></p><p><strong>Range</strong></p><p> Ranged weapons deal damage on the same schedule as melee weapons but each group also has a range, measured in feet. This is only the “short” range of the weapon or the range at which there are no penalties for accuracy. For each range bracket beyond the first there is a cumulative -2 penalty. For example: A sling (light ranged weapon) has a range of 40 feet it can still fire farther than 40 feet but from 41-80 feet it has a -2 penalty, and from 81- 120 its -4 etc<strong></strong></p><p><strong></strong></p><p><strong>Reload times and hands. </strong></p><p> Ranged weapons also need to be reloaded between each shot, the heavier the weapon the longer the reload time. Light weapons are a free action to load, medium weapons take a move action and heavy ranged weapons require a full round action to load (so they can be fired once every other round). Ranged weapons also require both hands to use effectively. The exception being light ranged weapons which usually only require one hand to fire but a free hand is needed to reload the weapon. The damage, range and reload times of weapons are as follows.<strong></strong></p><p><strong>Light Weapon: 1d4 (1d6) 40 feet free action reload</strong></p><p><strong>Medium Weapon: 1d6 (1d8) 60 feet move action reload</strong></p><p><strong>Heavy Weapon: 1d8 (1d10) 80 feet full round action reload</strong></p></blockquote><p></p>
[QUOTE="Meatboy, post: 6160534, member: 40857"] [SIZE=3]Ranged weapons[/SIZE] Sometimes it is not wise to rush in with steel drawn. Sometimes it is better to fill your opponents with steel before they reach you. At those times you need a ranged weapon. Ranged weapons included throwing knives, bows, crossbows and the like. Similarly to melee weapons, ranged weapons have been broken up into three groups: light, medium and heavy.[B] Range[/B] Ranged weapons deal damage on the same schedule as melee weapons but each group also has a range, measured in feet. This is only the “short” range of the weapon or the range at which there are no penalties for accuracy. For each range bracket beyond the first there is a cumulative -2 penalty. For example: A sling (light ranged weapon) has a range of 40 feet it can still fire farther than 40 feet but from 41-80 feet it has a -2 penalty, and from 81- 120 its -4 etc[B] Reload times and hands. [/B] Ranged weapons also need to be reloaded between each shot, the heavier the weapon the longer the reload time. Light weapons are a free action to load, medium weapons take a move action and heavy ranged weapons require a full round action to load (so they can be fired once every other round). Ranged weapons also require both hands to use effectively. The exception being light ranged weapons which usually only require one hand to fire but a free hand is needed to reload the weapon. The damage, range and reload times of weapons are as follows.[B] Light Weapon: 1d4 (1d6) 40 feet free action reload Medium Weapon: 1d6 (1d8) 60 feet move action reload Heavy Weapon: 1d8 (1d10) 80 feet full round action reload[/B] [/QUOTE]
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