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The Shattered Lands: A simple d20 fantasy heartbreaker
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<blockquote data-quote="Meatboy" data-source="post: 6164705" data-attributes="member: 40857"><p><span style="font-size: 12px">Armor</span></p><p> Armor is again divided into 3 groups. All armor grants a bonus to AC and a penalty to physical skill checks and possibly restricts your ability to dodge attacks as well as your movement rate. The greater the protection of the armor the greater the penalties they give. There are also shields which have two types and offer similar protection and penalties to armor.</p><p> </p><p><strong>Light Armor</strong></p><p> This armor is the least protective, yet least restrictive, type of armor. Everything from supple leathers to sturdy chain shirts all are light armors. Light armor has a small armor check penalty but no penalty to your dexterity modifier for AC.</p><p> </p><p><strong>Medium Armor</strong></p><p> Such armor tries to provide a balance between light and heavy armor offering more protection than light armor but has more penalties as well a higher armor check penalty and reducing movement speed by 5 feet. Also medium armor only allows half your dexterity modifier for AC.</p><p> </p><p> </p><p><strong>Heavy Armor</strong></p><p> Only the most protective armors are heavy armors. Steel plates or overlapping sheets of chain are heavy armor. It has the highest armor bonus AC but has the highest armor check penalty and reduces movement speed by 10 feet. It also doesn’t allow you use of your dexterity modifier for AC.</p><p> </p><p><strong>Shields</strong></p><p> Shields require a free hand to use but they give a small bonus to AC and a small armor check penalty to skills. </p><p> AC Bonus Check penalty Maximum Dexterity Bonus Movement rate</p><p>Light Armor: +2 -1 full 30 feet</p><p>Medium Armor: +4 -2 half 25 feet</p><p>Heavy Armor: +6 -4 none 20 feet</p><p>Light shield: +1 -1 NA NA</p><p>Heavy Shield: +2 -2 NA NA</p></blockquote><p></p>
[QUOTE="Meatboy, post: 6164705, member: 40857"] [SIZE=3]Armor[/SIZE] Armor is again divided into 3 groups. All armor grants a bonus to AC and a penalty to physical skill checks and possibly restricts your ability to dodge attacks as well as your movement rate. The greater the protection of the armor the greater the penalties they give. There are also shields which have two types and offer similar protection and penalties to armor. [B]Light Armor[/B] This armor is the least protective, yet least restrictive, type of armor. Everything from supple leathers to sturdy chain shirts all are light armors. Light armor has a small armor check penalty but no penalty to your dexterity modifier for AC. [B]Medium Armor[/B] Such armor tries to provide a balance between light and heavy armor offering more protection than light armor but has more penalties as well a higher armor check penalty and reducing movement speed by 5 feet. Also medium armor only allows half your dexterity modifier for AC. [B]Heavy Armor[/B] Only the most protective armors are heavy armors. Steel plates or overlapping sheets of chain are heavy armor. It has the highest armor bonus AC but has the highest armor check penalty and reduces movement speed by 10 feet. It also doesn’t allow you use of your dexterity modifier for AC. [B]Shields[/B] Shields require a free hand to use but they give a small bonus to AC and a small armor check penalty to skills. AC Bonus Check penalty Maximum Dexterity Bonus Movement rate Light Armor: +2 -1 full 30 feet Medium Armor: +4 -2 half 25 feet Heavy Armor: +6 -4 none 20 feet Light shield: +1 -1 NA NA Heavy Shield: +2 -2 NA NA [/QUOTE]
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