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The Shattered Lands; Latest Post: New Racial Feats
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<blockquote data-quote="Idabrius" data-source="post: 4265471" data-attributes="member: 67832"><p><strong>Racial Attributes</strong></p><p></p><p><strong>Dragonborn</strong></p><p>Stat Bonus: +2 Str, +2 Wis</p><p>Skill Bonus: +2 History, +2 Intimidate</p><p><strong>The Blood Madness</strong>: +1 to all attack rolls made against bloodied enemies. <em>The Dragonborn learn from an early age to close in for the kill on a bleeding or dying foe -- this was a central tenant of the religion of Abuz, which states 'Thou shalt not suffer the weak to live.'</em></p><p><strong>Dragon Heritage</strong></p><p><strong>Dragonborn Breath</strong></p><p></p><p><strong>Dwarves</strong></p><p>Stat Bonus: +2 Con, +2 Int</p><p>Skill Bonus: +2 Insight, +2 Dungeoneering</p><p><strong>Artisan's Will</strong>: +2 bonus on all saves made against magical items. <em>The Græwys crafted nearly every piece of great magic during the Gigantine and Eddic Eras. They know the secrets to using them, and to undoing them.</em></p><p><strong>Granite Bones</strong>: Use a second wind as a minor action.</p><p><strong>Encumbered Speed</strong></p><p><strong>Stand your Ground</strong></p><p><strong>Dwarf Weapon Prof</strong>: Hammers and throwing hammers. <em>To a consummate craftsman like one of the Græwys, the hammer represents the cycle of creation and destruction. It is the symbol both of building and of tearing down, of life and death. Dwarf-hammers are not to be taken lightely. </em></p><p></p><p><strong>Eladrin</strong></p><p>+2 Dex, +2 Int</p><p>Skills: +2 Arcana, +2 History</p><p><strong>One thousand Years of Study</strong>: Gain training in an additional skill.</p><p><strong>Weapon Proficiency</strong>: Longspear</p><p><strong>Trance</strong></p><p><strong>Walk at Odd Angles</strong>: As per fey step.</p><p><strong>Guarded Mind[b/]: As per Eladrin Will.</strong></p><p><strong><strong>Otherwordly</strong>: As per fey origins.</strong></p><p><strong></strong></p><p><strong><strong>Elves</strong></strong></p><p><strong>+2 Dex, +2 Wis</strong></p><p><strong>Skills: +2 Nature, +2 Perception</strong></p><p><strong><strong>Weapon Proficiency</strong>: Longbow & Shortbow</strong></p><p><strong><strong>Far-travelers</strong>: as per wild step.</strong></p><p><strong><strong>Group Awareness</strong></strong></p><p><strong><strong>Elven Accuracy</strong></strong></p><p><strong></strong></p><p><strong><strong>Half-elves</strong></strong></p><p><strong>See PHB, no stat changes.</strong></p><p><strong></strong></p><p><strong><strong>Halfling</strong></strong></p><p><strong>+2 Dex, +2 Chr</strong></p><p><strong>Skills: +2 Religion, +2 History</strong></p><p><strong>Spit at Death: As per Bold</strong></p><p><strong>Cautious Approach (Reed Court only): +2 AC when shifting.</strong></p><p><strong>Die on my blade! (Island court only): +2 to hit when making a charge.</strong></p><p><strong>Over my head: +2 Reflex save</strong></p><p><strong></strong></p><p><strong><strong>Tiefling</strong></strong></p><p><strong>+2 int, +2 str</strong></p><p><strong>Skills: +2 Intimidate, +2 stealth</strong></p><p><strong>Infernal Wrath</strong></p><p><strong>Fire Resistant</strong></p><p><strong>Boon of Below: +1 AC when bloodied.</strong></p></blockquote><p></p>
[QUOTE="Idabrius, post: 4265471, member: 67832"] [b]Racial Attributes[/b] [b]Dragonborn[/b] Stat Bonus: +2 Str, +2 Wis Skill Bonus: +2 History, +2 Intimidate [b]The Blood Madness[/b]: +1 to all attack rolls made against bloodied enemies. [i]The Dragonborn learn from an early age to close in for the kill on a bleeding or dying foe -- this was a central tenant of the religion of Abuz, which states 'Thou shalt not suffer the weak to live.'[/i] [b]Dragon Heritage Dragonborn Breath[/b] [b]Dwarves[/b] Stat Bonus: +2 Con, +2 Int Skill Bonus: +2 Insight, +2 Dungeoneering [b]Artisan's Will[/b]: +2 bonus on all saves made against magical items. [i]The Græwys crafted nearly every piece of great magic during the Gigantine and Eddic Eras. They know the secrets to using them, and to undoing them.[/i] [b]Granite Bones[/b]: Use a second wind as a minor action. [b]Encumbered Speed[/b] [b]Stand your Ground[/b] [b]Dwarf Weapon Prof[/b]: Hammers and throwing hammers. [i]To a consummate craftsman like one of the Græwys, the hammer represents the cycle of creation and destruction. It is the symbol both of building and of tearing down, of life and death. Dwarf-hammers are not to be taken lightely. [/i] [b]Eladrin[/b] +2 Dex, +2 Int Skills: +2 Arcana, +2 History [b]One thousand Years of Study[/b]: Gain training in an additional skill. [b]Weapon Proficiency[/b]: Longspear [b]Trance[/b] [b]Walk at Odd Angles[/b]: As per fey step. [b]Guarded Mind[b/]: As per Eladrin Will. [b]Otherwordly[/b]: As per fey origins. [b]Elves[/b] +2 Dex, +2 Wis Skills: +2 Nature, +2 Perception [b]Weapon Proficiency[/b]: Longbow & Shortbow [b]Far-travelers[/b]: as per wild step. [b]Group Awareness Elven Accuracy[/b] [b]Half-elves[/b] See PHB, no stat changes. [b]Halfling[/b] +2 Dex, +2 Chr Skills: +2 Religion, +2 History Spit at Death: As per Bold Cautious Approach (Reed Court only): +2 AC when shifting. Die on my blade! (Island court only): +2 to hit when making a charge. Over my head: +2 Reflex save [b]Tiefling[/b] +2 int, +2 str Skills: +2 Intimidate, +2 stealth Infernal Wrath Fire Resistant Boon of Below: +1 AC when bloodied.[/b] [/QUOTE]
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