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The Shattered Lands; Latest Post: New Racial Feats
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<blockquote data-quote="Idabrius" data-source="post: 4270037" data-attributes="member: 67832"><p>Magical Weapons and Armor in the Lands</p><p></p><p>Woodsmans Armor Level 3+</p><p>The decorated armor of the elves, useful for blending into the forest during a hunt, or to escape the pursuit of enemies.</p><p>Level 3 +1</p><p>Level 8 +2</p><p>Level 13 +3</p><p>Level 18 +4</p><p>Armor: Any light armor</p><p>Power (Daily): Grant a +5 modifier to stealth rolls as the armor changes color to blend with its surroundings. This ability lasts for a number of hours equal to the armor’s enchantment bonus.</p><p></p><p>Gold-lace Armor Level 3+</p><p>Keryan gold is hard to come by, since Ker’yis is hidden deep beneath the waves. Whether the gold was stripped from the domes of the city in the chaos of the sinking or was retrieved afterwards doesn’t matter. What does is that it has sorcerous properties bestowed upon it by both the spells wrought by the Cyclops Magi and the black spells of the Eladrin which sunk the city.</p><p>Level 3 +1</p><p>Level 8 +2</p><p>Level 13 +3</p><p>Level 18 +4</p><p>Level 23 +5</p><p>Level 29 +6</p><p>Armor: Cloth</p><p>Power (Daily): Immediate interrupt. You can use this power when you deal a critical hit with a spell. The spell deals 1d4 + (enchantment bonus) extra damage of its type.</p><p></p><p>Khepri Chain Level 4+</p><p>The ritual-priests of Khepri know many strange and terrible secrets. As they seek always to preserve life and to live on into the next world, they have perfect a secret enchantment to give the approximation of vitality… at a cost.</p><p>Lvl 4 +1</p><p>Lvl 9 +2</p><p>Lvl 14 +3</p><p>Lvl 19 +4</p><p>Lvl 24 +5</p><p>Lvl 29 +6</p><p>Kinds: Chain only</p><p>Power (Healing Surge): Gain temporary HP equal to twice your healing surge value.</p><p></p><p>Ornus-cured Armor Level 6+</p><p>In distant Ornus it is said there is a curing spice that can be used to give a man a spring in his step like none he has ever had before.</p><p>Level 6 +2</p><p>Level 11 +3</p><p>Level 16 +4</p><p>Level 19 +5</p><p>Level 24 +6</p><p>Level 29 +7</p><p>Kinds: Leather, Studded Leather, or Hide</p><p>Properties: Acrobatics skill gains a bonus equal to the enchantment level of the armor.</p><p></p><p>Defender of the Faith: Pallean Plate Level 9+</p><p>The defenders of the Pallean faith have always been blessed. It is said that the wearers of her powerfully enchanted armor are invulnerable in combat, standing up to blows that no man could.</p><p>Level 9 +2</p><p>Level 14 +3</p><p>Level 19 +4</p><p>Level 24 +5</p><p>Level 29 +6</p><p>Kinds: Plate</p><p>Power (Daily * Healing): Recover HP as though you’d spent a healing surge after you land a critical hit in melee.</p><p></p><p>DoF: Minoan Armor Level 9+</p><p>The lord of the sky and the future grants his chosen ones protection against all ills that might befall them; in some cases, his followers have learned to put such a protection into clothes and armor as long as Minos can see.</p><p>Level 9 +2</p><p>…etc</p><p>Kinds: Any</p><p>Properties: You gain a +2 bonus to all saves when under an open sky.</p><p></p><p>DoF: Cypressian Armor Level 9+</p><p>Those who are blessed with the Scythe-lords’ garments can not only deflect dark energies from the Duat, but use them to close their own wounds.</p><p>Level 9 +2</p><p>…Etc</p><p>Kinds: Any</p><p>Power (Daily * Healing): When you are struck by a power with the necrotic keyword you may choose to recover HP equal your surge value instead of taking damage.</p><p></p><p>DoF: Robes of the Ebon Flame Level 9+</p><p>Woe to those who strike a member of the Temple of the Ebon Flame while they wear these dark robes, for the black fires of their dark father will strike down their enemies.</p><p>Level 9 +2</p><p>…Etc</p><p>Kinds: Cloth</p><p>Power (Daily * Necrotic): When you are struck by a melee attack, deal 3d8 necrotic damage to your attacker. At level 24, increase this damage to 3d12.</p><p></p><p>Bleaksilver Armor Level 10+</p><p>This armor is made of woven nightmares and the last breathes of dying men. One of the gifts of the Forge-Cities that the Lords Below gave to their servants. Since those days, forging of this horrible chill-grey silver has been acquired by other unscrupulous men and women.</p><p>Lvl 10 +2</p><p>Lvl 15 +3</p><p>Lvl 20 +4</p><p>Lvl 25 +5</p><p>Lvl 30 +6</p><p>Armor: Plate or Chain</p><p>Enhancement: AC</p><p>Power (Healing Surge * Necrotic): Minor Action. The surface of this armor becomes chill cold. Anyone making a melee attack against you suffers 1d6 + (enchantment bonus) damage.</p><p></p><p>Orichalc Armor Level 19+</p><p>Orichalcum is one of the secret metals whose forging process is known only to great dwarf-smiths. The metal is a gleaming white ore that can reflect all manner of ills.</p><p>Lvl 19 +5</p><p>Lvl 24 +6</p><p>Lvl 29 +7</p><p>Armor: Any metal armor</p><p>Enhancement: AC</p><p>Property: You gain resistance 10 to all damage. Lvl 29: resistance 15.</p></blockquote><p></p>
[QUOTE="Idabrius, post: 4270037, member: 67832"] Magical Weapons and Armor in the Lands Woodsmans Armor Level 3+ The decorated armor of the elves, useful for blending into the forest during a hunt, or to escape the pursuit of enemies. Level 3 +1 Level 8 +2 Level 13 +3 Level 18 +4 Armor: Any light armor Power (Daily): Grant a +5 modifier to stealth rolls as the armor changes color to blend with its surroundings. This ability lasts for a number of hours equal to the armor’s enchantment bonus. Gold-lace Armor Level 3+ Keryan gold is hard to come by, since Ker’yis is hidden deep beneath the waves. Whether the gold was stripped from the domes of the city in the chaos of the sinking or was retrieved afterwards doesn’t matter. What does is that it has sorcerous properties bestowed upon it by both the spells wrought by the Cyclops Magi and the black spells of the Eladrin which sunk the city. Level 3 +1 Level 8 +2 Level 13 +3 Level 18 +4 Level 23 +5 Level 29 +6 Armor: Cloth Power (Daily): Immediate interrupt. You can use this power when you deal a critical hit with a spell. The spell deals 1d4 + (enchantment bonus) extra damage of its type. Khepri Chain Level 4+ The ritual-priests of Khepri know many strange and terrible secrets. As they seek always to preserve life and to live on into the next world, they have perfect a secret enchantment to give the approximation of vitality… at a cost. Lvl 4 +1 Lvl 9 +2 Lvl 14 +3 Lvl 19 +4 Lvl 24 +5 Lvl 29 +6 Kinds: Chain only Power (Healing Surge): Gain temporary HP equal to twice your healing surge value. Ornus-cured Armor Level 6+ In distant Ornus it is said there is a curing spice that can be used to give a man a spring in his step like none he has ever had before. Level 6 +2 Level 11 +3 Level 16 +4 Level 19 +5 Level 24 +6 Level 29 +7 Kinds: Leather, Studded Leather, or Hide Properties: Acrobatics skill gains a bonus equal to the enchantment level of the armor. Defender of the Faith: Pallean Plate Level 9+ The defenders of the Pallean faith have always been blessed. It is said that the wearers of her powerfully enchanted armor are invulnerable in combat, standing up to blows that no man could. Level 9 +2 Level 14 +3 Level 19 +4 Level 24 +5 Level 29 +6 Kinds: Plate Power (Daily * Healing): Recover HP as though you’d spent a healing surge after you land a critical hit in melee. DoF: Minoan Armor Level 9+ The lord of the sky and the future grants his chosen ones protection against all ills that might befall them; in some cases, his followers have learned to put such a protection into clothes and armor as long as Minos can see. Level 9 +2 …etc Kinds: Any Properties: You gain a +2 bonus to all saves when under an open sky. DoF: Cypressian Armor Level 9+ Those who are blessed with the Scythe-lords’ garments can not only deflect dark energies from the Duat, but use them to close their own wounds. Level 9 +2 …Etc Kinds: Any Power (Daily * Healing): When you are struck by a power with the necrotic keyword you may choose to recover HP equal your surge value instead of taking damage. DoF: Robes of the Ebon Flame Level 9+ Woe to those who strike a member of the Temple of the Ebon Flame while they wear these dark robes, for the black fires of their dark father will strike down their enemies. Level 9 +2 …Etc Kinds: Cloth Power (Daily * Necrotic): When you are struck by a melee attack, deal 3d8 necrotic damage to your attacker. At level 24, increase this damage to 3d12. Bleaksilver Armor Level 10+ This armor is made of woven nightmares and the last breathes of dying men. One of the gifts of the Forge-Cities that the Lords Below gave to their servants. Since those days, forging of this horrible chill-grey silver has been acquired by other unscrupulous men and women. Lvl 10 +2 Lvl 15 +3 Lvl 20 +4 Lvl 25 +5 Lvl 30 +6 Armor: Plate or Chain Enhancement: AC Power (Healing Surge * Necrotic): Minor Action. The surface of this armor becomes chill cold. Anyone making a melee attack against you suffers 1d6 + (enchantment bonus) damage. Orichalc Armor Level 19+ Orichalcum is one of the secret metals whose forging process is known only to great dwarf-smiths. The metal is a gleaming white ore that can reflect all manner of ills. Lvl 19 +5 Lvl 24 +6 Lvl 29 +7 Armor: Any metal armor Enhancement: AC Property: You gain resistance 10 to all damage. Lvl 29: resistance 15. [/QUOTE]
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