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The Shattered World---Opinions?Advice?
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<blockquote data-quote="WizardofOwls" data-source="post: 3625625" data-attributes="member: 53232"><p>Here is some more info for you.</p><p></p><p>THE LEXICON OF SHARDS:</p><p></p><p>Caemlyn: Home shard of the Children of the Light.</p><p></p><p>Callendula: A wealthy shard. Many of the inhabitants are either supporters or members of the Mageslayers.</p><p></p><p>Carbuncle: One of the four shards in the Kusaran Alliance. The city of Carbuncle fills the shard completely, from shard-edge to shard-edge, with buildings and streets filling nearly every available space. To anyone approaching Carbuncle by windrigger, it appears so full that the buildings close to the shard-edge look as if they are in danger of falling off into the Wind Ways. In fact, some buildings have actually been built so that they DO hang over the edge. Carbuncle is considered a holy city to almost every deity in the large Oramian pantheon. Thus, Carbuncle’s major economic income is derived from tourism and pilgrimage. Despite the fact that it is considered such a holy city, several deities (mostly those of evil alignment) are denied temples here, though it is rumored that priesthoods of several of these banned gods have underground congregations anyway. </p><p></p><p>Dark Haven: A mysterious shard about which little is known. Because it is somehow linked to another shard, Dark Haven remains in a perpetual state of darkfall. Observers from windriggers have noted that almost all of the space on the shard is filled by a huge, gothic castle. The name of the creator of this castle - and whether or not he or she still lives there - is not known. The name of Dark Haven is often brought up when possible locations of the Cabal's hidden base are discussed.</p><p></p><p>Dwarfmoot: Home of the dwarves. </p><p></p><p>Elvandar: Legendary home-shard of the elves. Its existence is denied by elves.</p><p></p><p>Gao-Den: Base of operations for the sky-pirates who plague the ‘Ways. It is believed that one of the Guild wizards who first leaned how to create windriggers went rogue, and is now helping the sky-pirates to create an armada of pirate windriggers.</p><p></p><p>Kusara: The governing shard of the four shards which comprise the Kusaran Alliance and home of the Kusaran King. </p><p></p><p>Magus: (DM 'S NOTE: <em>The very existence of this shard, much less its purpose, is NOT considered general knowledge and as such should not be made available to the players unless and until they discover it on their own</em>.) One of the best kept secrets of Oramis, this shard is believed to be a “graveyard” for those magic items the Wizards’ Guild has branded too powerful for use. Its location is known only to the High Magus of RASAMA-TAS and his (or her) appointed successors. Magus is one of the most highly guarded and shielded locations in the world. Obviously its very existence is not known to the general public. It is rumored to be a desert shard and an area of “dead” magic. No known spell or magic item will work here. How it retains its gravity and atmosphere are not known, since obviously a shard-key won’t (or at least shouldn’t) work here.</p><p></p><p>Ostoria: Lost kingdom of the dwarves. Known for its beauty and finery. Dwarves have been searching for it since the Shattering, but it has not yet been recovered.</p><p></p><p>Sheranda: The only shard of the four which comprise the Kusaran Alliance which was not originally a part of the Kusaran Empire. An agricultural shard with few fighters and little protection, the Sherandans petitioned for entry into the alliance for this purpose. In addition, they now have a ready market for the agricultural products which they produce, which obviously was one of the deciding factors for the alliance in permitting them to join. </p><p></p><p>Tartassos: Home of RASAMA-TAS (The Royal Academy for the Study and Advancement of the Mystical Arts and Thaumaturgical Analysis School). Tartassos is an ancient site with a mystical and mysterious history. Home of the legendary Library at Tartassos, which was known to exist even before the coming of the Dragon Lords!</p></blockquote><p></p>
[QUOTE="WizardofOwls, post: 3625625, member: 53232"] Here is some more info for you. THE LEXICON OF SHARDS: Caemlyn: Home shard of the Children of the Light. Callendula: A wealthy shard. Many of the inhabitants are either supporters or members of the Mageslayers. Carbuncle: One of the four shards in the Kusaran Alliance. The city of Carbuncle fills the shard completely, from shard-edge to shard-edge, with buildings and streets filling nearly every available space. To anyone approaching Carbuncle by windrigger, it appears so full that the buildings close to the shard-edge look as if they are in danger of falling off into the Wind Ways. In fact, some buildings have actually been built so that they DO hang over the edge. Carbuncle is considered a holy city to almost every deity in the large Oramian pantheon. Thus, Carbuncle’s major economic income is derived from tourism and pilgrimage. Despite the fact that it is considered such a holy city, several deities (mostly those of evil alignment) are denied temples here, though it is rumored that priesthoods of several of these banned gods have underground congregations anyway. Dark Haven: A mysterious shard about which little is known. Because it is somehow linked to another shard, Dark Haven remains in a perpetual state of darkfall. Observers from windriggers have noted that almost all of the space on the shard is filled by a huge, gothic castle. The name of the creator of this castle - and whether or not he or she still lives there - is not known. The name of Dark Haven is often brought up when possible locations of the Cabal's hidden base are discussed. Dwarfmoot: Home of the dwarves. Elvandar: Legendary home-shard of the elves. Its existence is denied by elves. Gao-Den: Base of operations for the sky-pirates who plague the ‘Ways. It is believed that one of the Guild wizards who first leaned how to create windriggers went rogue, and is now helping the sky-pirates to create an armada of pirate windriggers. Kusara: The governing shard of the four shards which comprise the Kusaran Alliance and home of the Kusaran King. Magus: (DM 'S NOTE: [I]The very existence of this shard, much less its purpose, is NOT considered general knowledge and as such should not be made available to the players unless and until they discover it on their own[/I].) One of the best kept secrets of Oramis, this shard is believed to be a “graveyard” for those magic items the Wizards’ Guild has branded too powerful for use. Its location is known only to the High Magus of RASAMA-TAS and his (or her) appointed successors. Magus is one of the most highly guarded and shielded locations in the world. Obviously its very existence is not known to the general public. It is rumored to be a desert shard and an area of “dead” magic. No known spell or magic item will work here. How it retains its gravity and atmosphere are not known, since obviously a shard-key won’t (or at least shouldn’t) work here. Ostoria: Lost kingdom of the dwarves. Known for its beauty and finery. Dwarves have been searching for it since the Shattering, but it has not yet been recovered. Sheranda: The only shard of the four which comprise the Kusaran Alliance which was not originally a part of the Kusaran Empire. An agricultural shard with few fighters and little protection, the Sherandans petitioned for entry into the alliance for this purpose. In addition, they now have a ready market for the agricultural products which they produce, which obviously was one of the deciding factors for the alliance in permitting them to join. Tartassos: Home of RASAMA-TAS (The Royal Academy for the Study and Advancement of the Mystical Arts and Thaumaturgical Analysis School). Tartassos is an ancient site with a mystical and mysterious history. Home of the legendary Library at Tartassos, which was known to exist even before the coming of the Dragon Lords! [/QUOTE]
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