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General Tabletop Discussion
*Dungeons & Dragons
The Shield Spell and Spell Points
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<blockquote data-quote="Saeviomagy" data-source="post: 7097874" data-attributes="member: 5890"><p>Well, the sort of stuff the OP is talking about for starters...</p><p></p><p>Right... but you're measuring spell points, not "what the class does pre-spell points vs post-spell points".</p><p></p><p>Pre spell point wizards have a growing stock of low level slots that tend to get used for defense and utility, and a limited set of high level slots per day.</p><p></p><p>Pre spell point warlocks have no such stock - instead they have a higher proportion of high level slots per day. This typically discourages them from spending low level slots on defense and utility, so in addition they get invocations, which can be as good as unlimited castings of a 1st level spell per day.</p><p></p><p>Spell points for wizards and warlocks favour warlocks up to about level 5, at which point they start favouring wizards. Since we're talking about characters only just getting certain things, I doubt we're into the wizard-favouring territory much if at all.</p><p></p><p>Post spell point wizards aren't forced to spend their spell points evenly amongst levels, so they gain a bit of flexibility... but only if you assume that they're deviating from the original spread. My personal suspicion would be that most of the time they end up roughly the same, with a slight bias towards higher levels, but that's just my opinion.</p><p></p><p>Post spell point warlocks have gained a lot of flexibility. Suddenly they can cast a lot more spells than before if they just want to go for raw spell count.</p><p></p><p>So - at low levels, warlocks get a really sweet deal out of spell points, plus they're getting class abilities to make up for a shortfall that doesn't exist.</p><p></p><p>Past level 5, the spell point edge drops off, and it starts to look like a bad deal, because the wizard can now dump more points into high level spells.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7097874, member: 5890"] Well, the sort of stuff the OP is talking about for starters... Right... but you're measuring spell points, not "what the class does pre-spell points vs post-spell points". Pre spell point wizards have a growing stock of low level slots that tend to get used for defense and utility, and a limited set of high level slots per day. Pre spell point warlocks have no such stock - instead they have a higher proportion of high level slots per day. This typically discourages them from spending low level slots on defense and utility, so in addition they get invocations, which can be as good as unlimited castings of a 1st level spell per day. Spell points for wizards and warlocks favour warlocks up to about level 5, at which point they start favouring wizards. Since we're talking about characters only just getting certain things, I doubt we're into the wizard-favouring territory much if at all. Post spell point wizards aren't forced to spend their spell points evenly amongst levels, so they gain a bit of flexibility... but only if you assume that they're deviating from the original spread. My personal suspicion would be that most of the time they end up roughly the same, with a slight bias towards higher levels, but that's just my opinion. Post spell point warlocks have gained a lot of flexibility. Suddenly they can cast a lot more spells than before if they just want to go for raw spell count. So - at low levels, warlocks get a really sweet deal out of spell points, plus they're getting class abilities to make up for a shortfall that doesn't exist. Past level 5, the spell point edge drops off, and it starts to look like a bad deal, because the wizard can now dump more points into high level spells. [/QUOTE]
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