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the shield warrior - better than some think?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8651854" data-attributes="member: 6802951"><p>I think the main objections raised are more to do with:</p><p>1 - Wielding a quarterstaff one-handed. (Not making a specific strike one-handed, but actually swinging it with control, opposing an opponent's weapon with it etc.)</p><p>2 - The butt-stroke with a spear in one hand. Yes, lets take that dedicated stabbing implement and try to rotate it along its long axis, away from threatening your opponent in attack position, with all the leverage that you can apply with a single hand.</p><p></p><p>Both maneuvers would require you to be massively stronger than your opponent to have a chance of pulling off, as well as needing the shield to keep you alive while you are attempting it. They exist for the same reason as some of the Finesse/bow rules to: to allow options commonly found in cinematic scenes, and for players to be able to create effective characters based on media, whether than is cartoons, anime, action movies or whatever.</p><p>And while rules like that might make my inner realist twitchy, I don't think that D&D needs another person declaring that you need magic if you want to do something cool.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8651854, member: 6802951"] I think the main objections raised are more to do with: 1 - Wielding a quarterstaff one-handed. (Not making a specific strike one-handed, but actually swinging it with control, opposing an opponent's weapon with it etc.) 2 - The butt-stroke with a spear in one hand. Yes, lets take that dedicated stabbing implement and try to rotate it along its long axis, away from threatening your opponent in attack position, with all the leverage that you can apply with a single hand. Both maneuvers would require you to be massively stronger than your opponent to have a chance of pulling off, as well as needing the shield to keep you alive while you are attempting it. They exist for the same reason as some of the Finesse/bow rules to: to allow options commonly found in cinematic scenes, and for players to be able to create effective characters based on media, whether than is cartoons, anime, action movies or whatever. And while rules like that might make my inner realist twitchy, I don't think that D&D needs another person declaring that you need magic if you want to do something cool. [/QUOTE]
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the shield warrior - better than some think?
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