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The shift in gaming as we get older
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<blockquote data-quote="painandgreed" data-source="post: 3415547" data-attributes="member: 24969"><p>In high school, we played every Sat and it was simply a case of "bring a character of X-y level and I'll run everybody through this module". No continuality or campaigns really although people played with the same characters from week to week so the level of the dungeons raised with them. In college, we developed regular weekly campaigns that would run for years at 8 hours or more per game session. They woudl eventually stop due to somebody graduating or somesuch. Now, in the real world, people love ongoing campaigns and would love to play but RL stuff finds them unable to commit. If not for camping, concerts, job schedules, children, SOs, and the like, I'd still have five ongoing campaigns to participate in like in college. Those olders ones who have realized they have no ability to commit because of such things, seem willing if not eager to return to the high school model of simply meeting whenever with random characters and dungeon crawling for the evening like one might go see a movie. For that matter, players who care about role playing and character interaction and development and can attend regular games, seem to gravitate to games other than D&D. Usually some nitche game or old favorite they enjoy and play with a close group of friends.</p><p></p><p></p><p>Most do like to go from 1st level and on up, but they usually break up for some reason long before anything like even mid-level. I'm thinking of starting at a game at "high" level just to play at that area. I've never had a character go higher than 17th and that was in multiyear 1E campaign with 3 or 4 "end of epic storyline ramping up plus final bonus" levels and two years of play.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3415547, member: 24969"] In high school, we played every Sat and it was simply a case of "bring a character of X-y level and I'll run everybody through this module". No continuality or campaigns really although people played with the same characters from week to week so the level of the dungeons raised with them. In college, we developed regular weekly campaigns that would run for years at 8 hours or more per game session. They woudl eventually stop due to somebody graduating or somesuch. Now, in the real world, people love ongoing campaigns and would love to play but RL stuff finds them unable to commit. If not for camping, concerts, job schedules, children, SOs, and the like, I'd still have five ongoing campaigns to participate in like in college. Those olders ones who have realized they have no ability to commit because of such things, seem willing if not eager to return to the high school model of simply meeting whenever with random characters and dungeon crawling for the evening like one might go see a movie. For that matter, players who care about role playing and character interaction and development and can attend regular games, seem to gravitate to games other than D&D. Usually some nitche game or old favorite they enjoy and play with a close group of friends. Most do like to go from 1st level and on up, but they usually break up for some reason long before anything like even mid-level. I'm thinking of starting at a game at "high" level just to play at that area. I've never had a character go higher than 17th and that was in multiyear 1E campaign with 3 or 4 "end of epic storyline ramping up plus final bonus" levels and two years of play. [/QUOTE]
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