Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The shift in gaming as we get older
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Peni Griffin" data-source="post: 3415633" data-attributes="member: 50322"><p>The highest level I ever got a character under 1E was 6th, under 2E was 10th, under 3E has been 12th. I think I DMed people to higher levels under 1E, but I'm not sure. </p><p></p><p>When I started playing in college, we played dungeoncrawls every week - almost always homebrews - zapping in and out in the middles of dungeons as people had time to play. Nobody started with high level characters. If you died, you brought in an existing character or you started over from scratch. I've played games that featured characters ranging from first through 12th level in the same party, and we never worried about balance - we just did the best we could. If we didn't want to quit when the student union closed we'd adjourn to the apartment of somebody who lived off-campus and pulled an all-nighter. We called it D&D, but people had characters from all over the roleplaying map who got shoehorned in. Arduin Grimoire was the big munchkin system and some DMs wouldn't let in an Arduin-influenced character. I remember one guy complaining that so-and-so had deliberately set out to kill his 23rd level character. Those of us receiving his complaints didn't think 23rd was a reasonable level. "Hey, I played him all summer," he said defensively, and we laughed. </p><p></p><p>I still like 6th level. You level too fast in 3E. Don't have time to get used to it. We used to assume our characters aged at the rate of 1 year per level. I'm running a monk now who's 10th level after four months of game time! It's ridiculous.</p><p></p><p>Anyway, we played a lot more regularly during the early years after college - once a week with a core group of myself, my husband, our roommate, and his little brother. Our roommate worked on base at Lackland and would pick up gamers as they came through, so we had lots of short-term players. We had two or three rotating campaigns at a time, one week in each - in proper campaign worlds, homebrewed - with interim games in different systems. Campaigns tended to die because after a certain level it became hard to DM them, to find challenges that were hard, but not absurd, week after week after week.</p><p></p><p>The trouble started when people stopped having time to DM. Nobody wanted to run modules and fewer and fewer people had the time to homebrew. I had to stop DMing because it uses the same mental muscles as writing stories and I couldn't afford to dissipate the time and energy into unpaid media. We even stopped for awhile. </p><p></p><p>When we started wanting to play again we had trouble finding people we were compatible with. People would play a game or two and drop out. But we have a core again, and we've built on it. Yeah, we can't game every week anymore. But we play big, consistent campaigns with compatible people now. I like mature gaming.</p></blockquote><p></p>
[QUOTE="Peni Griffin, post: 3415633, member: 50322"] The highest level I ever got a character under 1E was 6th, under 2E was 10th, under 3E has been 12th. I think I DMed people to higher levels under 1E, but I'm not sure. When I started playing in college, we played dungeoncrawls every week - almost always homebrews - zapping in and out in the middles of dungeons as people had time to play. Nobody started with high level characters. If you died, you brought in an existing character or you started over from scratch. I've played games that featured characters ranging from first through 12th level in the same party, and we never worried about balance - we just did the best we could. If we didn't want to quit when the student union closed we'd adjourn to the apartment of somebody who lived off-campus and pulled an all-nighter. We called it D&D, but people had characters from all over the roleplaying map who got shoehorned in. Arduin Grimoire was the big munchkin system and some DMs wouldn't let in an Arduin-influenced character. I remember one guy complaining that so-and-so had deliberately set out to kill his 23rd level character. Those of us receiving his complaints didn't think 23rd was a reasonable level. "Hey, I played him all summer," he said defensively, and we laughed. I still like 6th level. You level too fast in 3E. Don't have time to get used to it. We used to assume our characters aged at the rate of 1 year per level. I'm running a monk now who's 10th level after four months of game time! It's ridiculous. Anyway, we played a lot more regularly during the early years after college - once a week with a core group of myself, my husband, our roommate, and his little brother. Our roommate worked on base at Lackland and would pick up gamers as they came through, so we had lots of short-term players. We had two or three rotating campaigns at a time, one week in each - in proper campaign worlds, homebrewed - with interim games in different systems. Campaigns tended to die because after a certain level it became hard to DM them, to find challenges that were hard, but not absurd, week after week after week. The trouble started when people stopped having time to DM. Nobody wanted to run modules and fewer and fewer people had the time to homebrew. I had to stop DMing because it uses the same mental muscles as writing stories and I couldn't afford to dissipate the time and energy into unpaid media. We even stopped for awhile. When we started wanting to play again we had trouble finding people we were compatible with. People would play a game or two and drop out. But we have a core again, and we've built on it. Yeah, we can't game every week anymore. But we play big, consistent campaigns with compatible people now. I like mature gaming. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The shift in gaming as we get older
Top