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The shift in gaming as we get older
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<blockquote data-quote="EricNoah" data-source="post: 3416308" data-attributes="member: 4"><p>As I grow older, my games have changed. Nowadays...</p><p></p><p>My game sessions are shorter (4 hours is normal for me)</p><p></p><p>My game sessions are a little less frequent (once a month is typical for my own game, and I'm in one game that meets maybe 4 times a year. Another game I'm in does meet more like twice a month.)</p><p></p><p>My story arcs are shorter (might link 2-3 adventures as one plot at maximum, and am more likely to run individual adventures without much linkage; am burned out on long story arcs)</p><p></p><p>I rely more on computers (character generation software, laptop at the table, fewer books, more PDFs, notes often on computer though I do prefer to have hard copy of monster stats so I can write all over them during play)</p><p></p><p>I rely more on published adventures and pre-made maps</p><p></p><p>I require players to be able to submit electronic character info if they can't be present -- when your players are busy adults, they can't always be there but I do need their character info!</p><p></p><p>I don't worry as much about "realism" as I once did. The weird and unexplainable and silly stuff just doesn't bother me like it used to.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 3416308, member: 4"] As I grow older, my games have changed. Nowadays... My game sessions are shorter (4 hours is normal for me) My game sessions are a little less frequent (once a month is typical for my own game, and I'm in one game that meets maybe 4 times a year. Another game I'm in does meet more like twice a month.) My story arcs are shorter (might link 2-3 adventures as one plot at maximum, and am more likely to run individual adventures without much linkage; am burned out on long story arcs) I rely more on computers (character generation software, laptop at the table, fewer books, more PDFs, notes often on computer though I do prefer to have hard copy of monster stats so I can write all over them during play) I rely more on published adventures and pre-made maps I require players to be able to submit electronic character info if they can't be present -- when your players are busy adults, they can't always be there but I do need their character info! I don't worry as much about "realism" as I once did. The weird and unexplainable and silly stuff just doesn't bother me like it used to. [/QUOTE]
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