Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The shift in gaming as we get older
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kheti sa-Menik" data-source="post: 3428870" data-attributes="member: 22721"><p>When I used to play in junoir high school, we played hardcore sessions, 12 hours in length or more, battles upon battles, ignored rules, built small fiefdoms that made no political, social, or economic sense, and globetrotted from campaign setting to campaign setting...from the Temple of Elemental Evil in Greyhawk to battling gnome things in Kara-Tur, to taking to SpellJammer to Bral. We liked stories that were simple. There was also few people who played, my group was three, maybe two. </p><p> Things got more complex through high school, especially at the end when colleges were looked at, serious girl involvement, and a falling out betwixt my gamer friends and I. </p><p>By the time I started college, I had gotten out of gaming (and missed most of 2nd edition D&D entirely). </p><p> Five years and a B.A. later, I'm working at a local ISP and meet some folks who are just starting 3rd edition and I began to play again. </p><p></p><p>Now, 7 years later, here I am, fully immersed in the hobby again. Going to Gencons, playing multiple systems, talking about it as a hobby instead of as a cool thing to do on Saturday.</p><p></p><p>I think 17 years has given a breadth of experience that has fed into my gaming...</p><p>I don't want black and white stories. I want much gray. In the games I run, no matter what system, there's rarely a happy ending. There's doubt and questions unanswered...black humor, flawed good guys, redeemable bad guys, and people who are just in it to win it. I couldn't imagine playing games like Toon, where faniciful silliness reigns. Dark, disturbed, provocative, slightly realistic are how I like my stories.</p><p></p><p>I ran a D20 Modern game months ago that's on hiatus. The PCs beat the killers, rescued some people, uncovered a buried secret that brought the truth to bear.</p><p>But the PCs didn't feel victorious: they looked at what they lost...as much as they had gained. Men and women corrupted or dead, careers in flames, family members lying in the hospital dying, one PC dead, another emotionally and psychologically scarred, and a mother forever plagued by the hideous murder of her child. </p><p>Yeah, that's how I like my stories.</p><p></p><p>But form wise, I tend to run campaigns like Joss Whedon TV shows. A campaign arc (tv season) of connected adventures (episodes), culminating in big event (season finale). The beginning of the next arc has to finish up the big event and/or deals with the fallout from the previous arc's events. </p><p>Flavor-wise, my campaigns tend to be more like 6th-7th season Buffy the Vampire Slayer....a bit hopeless, bleak, characters at odds with the world around them, etc.</p><p></p><p>I'll say more age breeds more complexity and more grittiness, more character and less in your face POW.</p></blockquote><p></p>
[QUOTE="Kheti sa-Menik, post: 3428870, member: 22721"] When I used to play in junoir high school, we played hardcore sessions, 12 hours in length or more, battles upon battles, ignored rules, built small fiefdoms that made no political, social, or economic sense, and globetrotted from campaign setting to campaign setting...from the Temple of Elemental Evil in Greyhawk to battling gnome things in Kara-Tur, to taking to SpellJammer to Bral. We liked stories that were simple. There was also few people who played, my group was three, maybe two. Things got more complex through high school, especially at the end when colleges were looked at, serious girl involvement, and a falling out betwixt my gamer friends and I. By the time I started college, I had gotten out of gaming (and missed most of 2nd edition D&D entirely). Five years and a B.A. later, I'm working at a local ISP and meet some folks who are just starting 3rd edition and I began to play again. Now, 7 years later, here I am, fully immersed in the hobby again. Going to Gencons, playing multiple systems, talking about it as a hobby instead of as a cool thing to do on Saturday. I think 17 years has given a breadth of experience that has fed into my gaming... I don't want black and white stories. I want much gray. In the games I run, no matter what system, there's rarely a happy ending. There's doubt and questions unanswered...black humor, flawed good guys, redeemable bad guys, and people who are just in it to win it. I couldn't imagine playing games like Toon, where faniciful silliness reigns. Dark, disturbed, provocative, slightly realistic are how I like my stories. I ran a D20 Modern game months ago that's on hiatus. The PCs beat the killers, rescued some people, uncovered a buried secret that brought the truth to bear. But the PCs didn't feel victorious: they looked at what they lost...as much as they had gained. Men and women corrupted or dead, careers in flames, family members lying in the hospital dying, one PC dead, another emotionally and psychologically scarred, and a mother forever plagued by the hideous murder of her child. Yeah, that's how I like my stories. But form wise, I tend to run campaigns like Joss Whedon TV shows. A campaign arc (tv season) of connected adventures (episodes), culminating in big event (season finale). The beginning of the next arc has to finish up the big event and/or deals with the fallout from the previous arc's events. Flavor-wise, my campaigns tend to be more like 6th-7th season Buffy the Vampire Slayer....a bit hopeless, bleak, characters at odds with the world around them, etc. I'll say more age breeds more complexity and more grittiness, more character and less in your face POW. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The shift in gaming as we get older
Top