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The shifter Prc is it worth it??
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<blockquote data-quote="skymage" data-source="post: 442726" data-attributes="member: 7347"><p>i personally love the shifter class. i've wanted somthing like this scince 2nd edition and finally i got one. </p><p>i take this class because it's somthing i want to roleplay, as well as having great potential power wise.</p><p></p><p>HOUSE RULE</p><p></p><p>we (my gaming group) are more flexable with choices allowed. for instance druids can take any animal form even if they never seen it as long as they are able to use thier nature sense to identify it it's asumed that he/she knows enough to become it. one of the percs of greater wild shape. </p><p></p><p>as for spell casters we allow a knowledge check to see if the person has read about it before dc 10 + cr + dm cause not many people are going to get a full reliable description of a tarrasq so the dm might add another 5-10 to the dc. </p><p></p><p>that way you can turn into somthing you've never seen before, and a tropical druid can use greater wild shape to become a polar bear and a sorcerer that's never seen a dragon can make a knowledge check and become a dragon. </p><p></p><p>end of house rule</p><p></p><p>as for combat and power compared to others it depends on the situation and shapes. just becomeing a demon might be enough to scar of lots of opponents but a spider form will let you travel along the ceiling who traps a ceiling anyway. then there is inside or out side of a dungeon. reach is nice but when you are in a dungeon you have to worry about size restraints. </p><p></p><p>HOUSE RULE</p><p></p><p>we also allow templates but that would increase the dc for the knowledge check. we also allow synergy if i make a knowledge monster check about an astral deva and i hive 5+ranks in knowledge the planes then i get a +2 to my check.</p><p></p><p>end of house rule</p><p></p><p>in the end it all has to do with the shapes you take. the adventure you play and wether or not everyone else is power gaming or not. i don't have to worry about power gamers. most of the people i play with try to max out as much as they can but they are not very good at it.</p></blockquote><p></p>
[QUOTE="skymage, post: 442726, member: 7347"] i personally love the shifter class. i've wanted somthing like this scince 2nd edition and finally i got one. i take this class because it's somthing i want to roleplay, as well as having great potential power wise. HOUSE RULE we (my gaming group) are more flexable with choices allowed. for instance druids can take any animal form even if they never seen it as long as they are able to use thier nature sense to identify it it's asumed that he/she knows enough to become it. one of the percs of greater wild shape. as for spell casters we allow a knowledge check to see if the person has read about it before dc 10 + cr + dm cause not many people are going to get a full reliable description of a tarrasq so the dm might add another 5-10 to the dc. that way you can turn into somthing you've never seen before, and a tropical druid can use greater wild shape to become a polar bear and a sorcerer that's never seen a dragon can make a knowledge check and become a dragon. end of house rule as for combat and power compared to others it depends on the situation and shapes. just becomeing a demon might be enough to scar of lots of opponents but a spider form will let you travel along the ceiling who traps a ceiling anyway. then there is inside or out side of a dungeon. reach is nice but when you are in a dungeon you have to worry about size restraints. HOUSE RULE we also allow templates but that would increase the dc for the knowledge check. we also allow synergy if i make a knowledge monster check about an astral deva and i hive 5+ranks in knowledge the planes then i get a +2 to my check. end of house rule in the end it all has to do with the shapes you take. the adventure you play and wether or not everyone else is power gaming or not. i don't have to worry about power gamers. most of the people i play with try to max out as much as they can but they are not very good at it. [/QUOTE]
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The shifter Prc is it worth it??
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