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The Shifter PrC
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<blockquote data-quote="Victim" data-source="post: 1194028" data-attributes="member: 78"><p>The Shifter hits a sweet spot at around level 15 (Druid 5, Shifter 10) where they have a large variety of available forms based on shifter abilities and HD, but haven't been made obselete by Shapechange.</p><p></p><p>In one game, my 3.0 wizard was barred from learning Shapechange so as to avoid stepping on the Shifter's toes (rather, running his legs over with a steam roller). At around levels 15-17 (when the Shifter had unlimited changes), we found the Shifter to be a strong, but not usually overpowering character. In combat, the Shifter lacked the offensive power of other characters, and often had a lower armor class. The character was strong defensively (mostly because the character had a super pumped Con) and was very effective against spellcasters (Stone Golem form). On the other hand, the Shifter proved quite effective in destroying a set piece dungeon (3e'd version of Tomb of Horrors). He could burrow through areas, turn incorporeal to check for hidden areas around room, become a Golem for immunity to most traps, etc. Since the Shifter's player was named Steve, we started saying "We Steve the room." Because the DM looked to be getting somewhat upset, the player started holding back his abilities.</p><p></p><p>In short, the Shifter can be a strong support character and should be able to survive combat. He feeds on dungeon crawls, but can suffer a bit in a crazy teleport/scrying/big battle high level play. And Shapechange is like a slap in the face to Shifters.</p></blockquote><p></p>
[QUOTE="Victim, post: 1194028, member: 78"] The Shifter hits a sweet spot at around level 15 (Druid 5, Shifter 10) where they have a large variety of available forms based on shifter abilities and HD, but haven't been made obselete by Shapechange. In one game, my 3.0 wizard was barred from learning Shapechange so as to avoid stepping on the Shifter's toes (rather, running his legs over with a steam roller). At around levels 15-17 (when the Shifter had unlimited changes), we found the Shifter to be a strong, but not usually overpowering character. In combat, the Shifter lacked the offensive power of other characters, and often had a lower armor class. The character was strong defensively (mostly because the character had a super pumped Con) and was very effective against spellcasters (Stone Golem form). On the other hand, the Shifter proved quite effective in destroying a set piece dungeon (3e'd version of Tomb of Horrors). He could burrow through areas, turn incorporeal to check for hidden areas around room, become a Golem for immunity to most traps, etc. Since the Shifter's player was named Steve, we started saying "We Steve the room." Because the DM looked to be getting somewhat upset, the player started holding back his abilities. In short, the Shifter can be a strong support character and should be able to survive combat. He feeds on dungeon crawls, but can suffer a bit in a crazy teleport/scrying/big battle high level play. And Shapechange is like a slap in the face to Shifters. [/QUOTE]
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