Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Ship of Theseus and 5e Homebrewing/3pp
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7899033" data-attributes="member: 6785785"><p>I think that the reliance on combat is a big part of it. D&D Is primarily a combat based game. It's non-combat related rules are fairly slim. They can do the job, and they can perhaps be altered to do it well.....but really, without combat there's little reason to play D&D. </p><p></p><p>So if you've got a setting that's sci-fi or urban fantasy or modern and the focus of the setting will still largely be about combat, then you can likely refluff things as needed pretty easily. Maybe tweak equipment lists, or shift from melee to ranged combat for a modern setting, add morale or panic rules of some kind, and so on. That's all pretty straightforward. </p><p></p><p>When you try to change a component entirely is where it gets tricky. I mean, Armor Class is kind of odd in any setting that's not quasi-medieval like D&D, isn't it? So if you wanted to change how Armor works in your setting....maybe you feel like it should be about reducing damage more than about avoiding damage.....then you're in for a tougher challenge. Because then you need to look at all the spells and abilities that interact with AC, and how they'll function in the new system. Then you also need to come up with a replacement for AC, and then how spells and abilities interact with that mechanic. And so on.</p><p></p><p>Once you're doing more than reskinning the game, then I think you have to sit down and ask yourself if it still makes sense to work with D&D as the design chassis for this game, or if there are other systems that would achieve what you want to achieve, or if you need to cobble together an entirely new system.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7899033, member: 6785785"] I think that the reliance on combat is a big part of it. D&D Is primarily a combat based game. It's non-combat related rules are fairly slim. They can do the job, and they can perhaps be altered to do it well.....but really, without combat there's little reason to play D&D. So if you've got a setting that's sci-fi or urban fantasy or modern and the focus of the setting will still largely be about combat, then you can likely refluff things as needed pretty easily. Maybe tweak equipment lists, or shift from melee to ranged combat for a modern setting, add morale or panic rules of some kind, and so on. That's all pretty straightforward. When you try to change a component entirely is where it gets tricky. I mean, Armor Class is kind of odd in any setting that's not quasi-medieval like D&D, isn't it? So if you wanted to change how Armor works in your setting....maybe you feel like it should be about reducing damage more than about avoiding damage.....then you're in for a tougher challenge. Because then you need to look at all the spells and abilities that interact with AC, and how they'll function in the new system. Then you also need to come up with a replacement for AC, and then how spells and abilities interact with that mechanic. And so on. Once you're doing more than reskinning the game, then I think you have to sit down and ask yourself if it still makes sense to work with D&D as the design chassis for this game, or if there are other systems that would achieve what you want to achieve, or if you need to cobble together an entirely new system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Ship of Theseus and 5e Homebrewing/3pp
Top