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General Tabletop Discussion
*Pathfinder & Starfinder
The shortbow - what is it good for?
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 3239998" data-attributes="member: 6584"><p>I do agree with your thinking - there's problems with the other weapons. Rate of fire for crossbows, magical/cost issues for thrown weapons and so on.</p><p></p><p></p><p>I thought about mighty crossbows as well. My thinking was an increasing load time if you were below the strength bonus. Represent cranking the things up as you can't pull the cord back. The issue that bothered me was they'd make lethal opening weapons. Reload out of combat - make that first shot really vicious. Then just ignore them. Kind of sets a whole party using a weapon that the strongest guy can draw.</p><p></p><p>Another big problem with light crossbows is that move action to reload them. Soon as someone can fire more than once a round, they don't want to be doing that?</p><p></p><p></p><p>Did consider having magical thrown weapons done differently. You'd wear some kind of magical gizmo that temporarily enchanted weapons as you threw them. Puts them on a par with other stuff IMO?</p><p></p><p></p><p>However, when I bought up the subject with the people in my game and they wern't really fussed, so figured I'd just ingore the whole thing and everyone would keep using composite longbows (except for NPCs!). I bottle it up and will let it all explode some day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>On the side issue, I don't like 'can't' in DnD, much prefer - penalty so big no normal person could do it... like trying to tumble with a tower shield. Just semantics and personal preferance though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>And another tangent! : Those mongols did have some funny weapons - IIRC, they had some serious range on them? Not sure what... Looked small though. Not a good historian over here!</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 3239998, member: 6584"] I do agree with your thinking - there's problems with the other weapons. Rate of fire for crossbows, magical/cost issues for thrown weapons and so on. I thought about mighty crossbows as well. My thinking was an increasing load time if you were below the strength bonus. Represent cranking the things up as you can't pull the cord back. The issue that bothered me was they'd make lethal opening weapons. Reload out of combat - make that first shot really vicious. Then just ignore them. Kind of sets a whole party using a weapon that the strongest guy can draw. Another big problem with light crossbows is that move action to reload them. Soon as someone can fire more than once a round, they don't want to be doing that? Did consider having magical thrown weapons done differently. You'd wear some kind of magical gizmo that temporarily enchanted weapons as you threw them. Puts them on a par with other stuff IMO? However, when I bought up the subject with the people in my game and they wern't really fussed, so figured I'd just ingore the whole thing and everyone would keep using composite longbows (except for NPCs!). I bottle it up and will let it all explode some day. :) On the side issue, I don't like 'can't' in DnD, much prefer - penalty so big no normal person could do it... like trying to tumble with a tower shield. Just semantics and personal preferance though. :) And another tangent! : Those mongols did have some funny weapons - IIRC, they had some serious range on them? Not sure what... Looked small though. Not a good historian over here! [/QUOTE]
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The shortbow - what is it good for?
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