Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
The Side Quest, yay or nay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KingOfChaos" data-source="post: 985985" data-attributes="member: 2375"><p>How often do you, as a DM, create side quests that have nothing to really do with the main adventure concept? For instance, the PCs may meet up with a beaten older man on the road to the Tyrant's city whom they plan on infiltrating, but the old man tells them a sad story of how a band of hobgoblins had ravaged his wagon and then kidnapped his daughter. In tears, he asks them to help him find her before they move on.</p><p></p><p>While interesting this has nothing to do with the adventure theme as a whole, but could be a refreshing change from the 'major' plotline that PCs have been following for weeks. Do you add a lot of these? Do you like it when your DM does? I know Ariadne likes them and I was planning on adding some into my all wizard IRC campaign, Webs of Deceit.</p><p></p><p>Fact is, unless the adventure is a timed race against complete annihilation, side quests can add a lot of realism to the adventure as the PCs meet up with 'real people with real problems'. Also, I think a little of Diablo and Diablo II has rubbed off on me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Without side quests, those games would be nothing but meaningless dungeon crawls <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="KingOfChaos, post: 985985, member: 2375"] How often do you, as a DM, create side quests that have nothing to really do with the main adventure concept? For instance, the PCs may meet up with a beaten older man on the road to the Tyrant's city whom they plan on infiltrating, but the old man tells them a sad story of how a band of hobgoblins had ravaged his wagon and then kidnapped his daughter. In tears, he asks them to help him find her before they move on. While interesting this has nothing to do with the adventure theme as a whole, but could be a refreshing change from the 'major' plotline that PCs have been following for weeks. Do you add a lot of these? Do you like it when your DM does? I know Ariadne likes them and I was planning on adding some into my all wizard IRC campaign, Webs of Deceit. Fact is, unless the adventure is a timed race against complete annihilation, side quests can add a lot of realism to the adventure as the PCs meet up with 'real people with real problems'. Also, I think a little of Diablo and Diablo II has rubbed off on me ;) Without side quests, those games would be nothing but meaningless dungeon crawls :P [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Side Quest, yay or nay?
Top