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General Tabletop Discussion
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The Side Quest, yay or nay?
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<blockquote data-quote="Zerakon" data-source="post: 986052" data-attributes="member: 12921"><p>As a DM, I always try to include "side quests" in my adventures. Sometimes, these side treks will be introductions to a longer adventure in the future. Often times, these quests will be too difficult for the party to completely solve and should be a test of the PCs' common sense. For example, perhaps the dungeon with the goblin slavers has a lower level with undead that are simply out of the PCs league and the party should be smart enough to stick to their main game plan. Maybe they'll remember this place and come back and clear out the undead when they are strong enough, but not for now...</p><p></p><p>By including side quests and having some of them be "unsolvable," I think your world will seem more realistic and fun. To me, campaigns in which the party constantly runs into problems that it can solve seem unrealistic and less fun than the campaign in which the PCs have to make smart decisions about what to tackle and when.</p><p></p><p>--Zerakon the Game Mage</p></blockquote><p></p>
[QUOTE="Zerakon, post: 986052, member: 12921"] As a DM, I always try to include "side quests" in my adventures. Sometimes, these side treks will be introductions to a longer adventure in the future. Often times, these quests will be too difficult for the party to completely solve and should be a test of the PCs' common sense. For example, perhaps the dungeon with the goblin slavers has a lower level with undead that are simply out of the PCs league and the party should be smart enough to stick to their main game plan. Maybe they'll remember this place and come back and clear out the undead when they are strong enough, but not for now... By including side quests and having some of them be "unsolvable," I think your world will seem more realistic and fun. To me, campaigns in which the party constantly runs into problems that it can solve seem unrealistic and less fun than the campaign in which the PCs have to make smart decisions about what to tackle and when. --Zerakon the Game Mage [/QUOTE]
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The Side Quest, yay or nay?
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