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<blockquote data-quote="Axaya Hartly" data-source="post: 7266000" data-attributes="member: 6855127"><p>Updates:</p><p>These updates are not yet on the PDF however, they are done and will be released in a week or so. I will try to set specific intervals but really, it comes down to getting some opinions and testing some things out. Not all updates include changes to any mechanics; most are typographical fixes, art remastering or lore changing.</p><p></p><p>This class’s lore is presently being worked on and I hope you folks enjoy it as much as I enjoy doing the research to make it right.</p><p>1. Art Work 2nd Page Fixed</p><p>2. Corrected Spelling of Trigger in Natural Expertise section</p><p>3. Added 90-feet range on the Undaunted Scythe of Neutrality’s Rend</p><p>4. Clarified that concentration is required for Chaos Trigger</p><p>5. Clarified that Chaos Trigger (CT) is single target</p><p>6. Deleted an extra “the” in the Undaunted Scythe description</p><p>7. Added “spent” to the second part of Eldritch Trapper to point out that CP are used</p><p>8. I removed the 30-feet limit on Chaos Trigger because of the damage prerequisite</p><p>9. A mechanic was added to CT for disadvantage on concentration checks for the target</p><p>10. Removed the damage portion of Broken Echo and the CP cost for simplicity.</p><p>11. Added a recovery roll for Broken Echo it is where it needs to be.</p><p>12. Second trigger no longer references the additional attack as extra attack.</p><p>13. Adjust the DoT of Second Trigger since it no longer has the range limit</p><p>14. Fully tied together Eldritch Ward with Eldritch Warden for Keepers</p><p>15. Adjusted when some lines appeared to keep it closer to the PHB</p><p>16. Removed the surge damage for CT added disadvantageon con</p><p></p><p></p><p></p><p>Testing on this update:</p><p></p><p>The largest change is the removal of the 30-feet limit on CT. The reason why it happened is because of the requirement that was added to the damage portion in the previous update before the launch of this PDF.</p><p></p><p>Essentially the damage requires you damage a target with a weapon attack before you can add the 1d8. </p><p></p><p>The ramification of this change is a small nerf to Inquisitor and a large buff to Seeker. Part of the reason this made sense was the update on Eldritch Trapper that pulled the Seekers potential back a bit.</p><p></p><p>While technically having more range to apply CT is a buff. For Inquisitor the optimal range is about 20-feet out so they do not benefit from any range beyond that. This makes ranged play more viable for the Seeker which benefits on any range out to 300-feet.</p></blockquote><p></p>
[QUOTE="Axaya Hartly, post: 7266000, member: 6855127"] Updates: These updates are not yet on the PDF however, they are done and will be released in a week or so. I will try to set specific intervals but really, it comes down to getting some opinions and testing some things out. Not all updates include changes to any mechanics; most are typographical fixes, art remastering or lore changing. This class’s lore is presently being worked on and I hope you folks enjoy it as much as I enjoy doing the research to make it right. 1. Art Work 2nd Page Fixed 2. Corrected Spelling of Trigger in Natural Expertise section 3. Added 90-feet range on the Undaunted Scythe of Neutrality’s Rend 4. Clarified that concentration is required for Chaos Trigger 5. Clarified that Chaos Trigger (CT) is single target 6. Deleted an extra “the” in the Undaunted Scythe description 7. Added “spent” to the second part of Eldritch Trapper to point out that CP are used 8. I removed the 30-feet limit on Chaos Trigger because of the damage prerequisite 9. A mechanic was added to CT for disadvantage on concentration checks for the target 10. Removed the damage portion of Broken Echo and the CP cost for simplicity. 11. Added a recovery roll for Broken Echo it is where it needs to be. 12. Second trigger no longer references the additional attack as extra attack. 13. Adjust the DoT of Second Trigger since it no longer has the range limit 14. Fully tied together Eldritch Ward with Eldritch Warden for Keepers 15. Adjusted when some lines appeared to keep it closer to the PHB 16. Removed the surge damage for CT added disadvantageon con Testing on this update: The largest change is the removal of the 30-feet limit on CT. The reason why it happened is because of the requirement that was added to the damage portion in the previous update before the launch of this PDF. Essentially the damage requires you damage a target with a weapon attack before you can add the 1d8. The ramification of this change is a small nerf to Inquisitor and a large buff to Seeker. Part of the reason this made sense was the update on Eldritch Trapper that pulled the Seekers potential back a bit. While technically having more range to apply CT is a buff. For Inquisitor the optimal range is about 20-feet out so they do not benefit from any range beyond that. This makes ranged play more viable for the Seeker which benefits on any range out to 300-feet. [/QUOTE]
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