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<blockquote data-quote="Axaya Hartly" data-source="post: 7274097" data-attributes="member: 6855127"><p>Update:</p><p></p><p>For Next Week Thursday</p><p></p><p>I'm still working on the new lore, it shouldn't be long now maybe another month or so until its done.</p><p></p><p>The class saw a few very niche rebalances such as:</p><p></p><p>1. Limit on Second Trigger; So it was possible with 2 to 3 players to use the Hold Spells with this in order to get unlimited attacks in one round. I limited it to your intelligence modifier. Essentially while the Sigil was concentrating on this Chaos Trigger if another PC used Hold the paralyze effect would last until the Sigil missed.</p><p></p><p>2. The Dubiety feature was made to be what I intended it to be, it grants advantage on dex and str saves as well as athletics and acrobatics checks.</p><p></p><p>3. I lowered the damage dice on Second Trigger to a 3d6. </p><p></p><p>And that's all for mechanical adjustments, I might lower the dice on Chaos Trigger from 1d8 to 1d6 since it now has unlimited range but the +1 from the d8 vs the d6 accounts for a + 2 modifier from a daggers damage.</p><p></p><p>There was no update this week since I was waiting to see if anything else needed reviewing. I'm happy to say everything else seems fine right now.</p><p></p><p>As a note the only commentary I'm basing any changes on are the ones from people who have actually used the class, so please play test it before making suggestions.</p></blockquote><p></p>
[QUOTE="Axaya Hartly, post: 7274097, member: 6855127"] Update: For Next Week Thursday I'm still working on the new lore, it shouldn't be long now maybe another month or so until its done. The class saw a few very niche rebalances such as: 1. Limit on Second Trigger; So it was possible with 2 to 3 players to use the Hold Spells with this in order to get unlimited attacks in one round. I limited it to your intelligence modifier. Essentially while the Sigil was concentrating on this Chaos Trigger if another PC used Hold the paralyze effect would last until the Sigil missed. 2. The Dubiety feature was made to be what I intended it to be, it grants advantage on dex and str saves as well as athletics and acrobatics checks. 3. I lowered the damage dice on Second Trigger to a 3d6. And that's all for mechanical adjustments, I might lower the dice on Chaos Trigger from 1d8 to 1d6 since it now has unlimited range but the +1 from the d8 vs the d6 accounts for a + 2 modifier from a daggers damage. There was no update this week since I was waiting to see if anything else needed reviewing. I'm happy to say everything else seems fine right now. As a note the only commentary I'm basing any changes on are the ones from people who have actually used the class, so please play test it before making suggestions. [/QUOTE]
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