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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Silencer (very unusual Bard PrC)
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<blockquote data-quote="Al" data-source="post: 817571" data-attributes="member: 2486"><p>Love the fluff <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Hate the crunch <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>Seriously, the concept is absolutely brilliant, and the descriptive text is one of the best I've ever seen. Unfortunately, some of the abilities are simply too powerful.</p><p></p><p>Incidentally, you know that the whole muteness thing can be easily abused with high magic. Most notably, taking a single level of Mindbender (T&B) can offset the only major penalty of this prestige class.</p><p></p><p>As another aside, the Perfect Silence spell should probably make an appearance at 2nd rather than 3rd. It is certainly not more powerful than Blindness/Deafness. </p><p></p><p>As for the prestige class itself...</p><p></p><p> </p><p></p><p>Overly powerful. Especially when the Perfect Presence kicks in, this can easily destroy opponents of equal power. Do bear in mind that skill checks escalate far more quickly when compared to saving throws. With 9 ranks in Perform (against a presumably sixth level opponent) and an 18 Charisma (say), the DC is going to be a hefty d20+13, even assuming that MW items cannot be used. Even a cleric's Will save at this level is inferior (with 18 Wisdom and a +1 Cloak) at d20+10, and the poor fighter (12 Wisdom, +1 Cloak) is a pitiful d20+4. Add on Skill Focus (Perform) or a skill-boosting item and saves can reach unmakeable territory. The bardic mainstream music is tempered by being relatively weak (Fascinate is not that powerful) or by not having a skill-based save DC (e.g. Suggestion).</p><p></p><p> </p><p></p><p>Okay. Powerful but fine.</p><p></p><p> </p><p></p><p>No save? This is a guaranteed spellcaster killer. Of course, there are various ways of using the existing silence, most notably with inanimate objects with silence cast on them, but a no-save ability usable up to 5/day which effectively negates spellcasters seems a tad powerful. DC 10 + Cha mod + Silencer level would work well.</p><p></p><p> </p><p></p><p>...and Shell/Greater Shell of Silence- all fine, though some confusion over terminology. How does one have resistance 12, say, against non-damaging effects? Perhaps you mean a save bonus of +12? I think that this is potentially very confusing.</p><p></p><p> </p><p></p><p>Almost ensures that the counterspell is made. A typical DC for a 3rd level spell cast at sixth caster level is a mere 19, against a check of (from above) d20+13+MW/magic. Okay, but powerful.</p><p></p><p> </p><p></p><p>This is very powerful. SR aside, which is not too great, this potentiall means a DR of 20/-. Considering other PrCs only get at best (I think 6/-) this is too strong. The limitation- can only use bardic music is not really a major limit given the Presence ability, and 2/day still equates to 50% of encounters (assumes four encounters per day as per standard). </p><p></p><p>On balance, I think it is a little too powerful. Presence (the DCs), Silencing Strike (the lack of save) and Untouchable could all be toned down somewhat. I hope that you take this advice, because I think a little balancing could turn a great concept into a great PrC.</p></blockquote><p></p>
[QUOTE="Al, post: 817571, member: 2486"] Love the fluff :) Hate the crunch :( Seriously, the concept is absolutely brilliant, and the descriptive text is one of the best I've ever seen. Unfortunately, some of the abilities are simply too powerful. Incidentally, you know that the whole muteness thing can be easily abused with high magic. Most notably, taking a single level of Mindbender (T&B) can offset the only major penalty of this prestige class. As another aside, the Perfect Silence spell should probably make an appearance at 2nd rather than 3rd. It is certainly not more powerful than Blindness/Deafness. As for the prestige class itself... Overly powerful. Especially when the Perfect Presence kicks in, this can easily destroy opponents of equal power. Do bear in mind that skill checks escalate far more quickly when compared to saving throws. With 9 ranks in Perform (against a presumably sixth level opponent) and an 18 Charisma (say), the DC is going to be a hefty d20+13, even assuming that MW items cannot be used. Even a cleric's Will save at this level is inferior (with 18 Wisdom and a +1 Cloak) at d20+10, and the poor fighter (12 Wisdom, +1 Cloak) is a pitiful d20+4. Add on Skill Focus (Perform) or a skill-boosting item and saves can reach unmakeable territory. The bardic mainstream music is tempered by being relatively weak (Fascinate is not that powerful) or by not having a skill-based save DC (e.g. Suggestion). Okay. Powerful but fine. No save? This is a guaranteed spellcaster killer. Of course, there are various ways of using the existing silence, most notably with inanimate objects with silence cast on them, but a no-save ability usable up to 5/day which effectively negates spellcasters seems a tad powerful. DC 10 + Cha mod + Silencer level would work well. ...and Shell/Greater Shell of Silence- all fine, though some confusion over terminology. How does one have resistance 12, say, against non-damaging effects? Perhaps you mean a save bonus of +12? I think that this is potentially very confusing. Almost ensures that the counterspell is made. A typical DC for a 3rd level spell cast at sixth caster level is a mere 19, against a check of (from above) d20+13+MW/magic. Okay, but powerful. This is very powerful. SR aside, which is not too great, this potentiall means a DR of 20/-. Considering other PrCs only get at best (I think 6/-) this is too strong. The limitation- can only use bardic music is not really a major limit given the Presence ability, and 2/day still equates to 50% of encounters (assumes four encounters per day as per standard). On balance, I think it is a little too powerful. Presence (the DCs), Silencing Strike (the lack of save) and Untouchable could all be toned down somewhat. I hope that you take this advice, because I think a little balancing could turn a great concept into a great PrC. [/QUOTE]
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