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The silver baton torch stub in T1
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<blockquote data-quote="Bullgrit" data-source="post: 5054811" data-attributes="member: 31216"><p>Interesting point. </p><p></p><p>What's the purpose [of an adventure designer] for placing this treasure in the room like this?</p><p></p><p>What's the purpose [of a DM] for making this treasure require a lot of effort on the part of the Player to find it? (The effort is mostly from the Player with the DM, not so much the character with the in-game room.)</p><p></p><p>Is any real benefit, for the game/campaign as a whole, gained or given by having this treasure easy or difficult to find and take? Is this rewarding Players/PCs or training Players/PCs?</p><p></p><p>Especially considering that another room, "It is possible to spend considerable time searching the litter here, but nothing of value will be found." There's no guarantee of which room the PCs will come to first.</p><p></p><p>I've always thought that slightly hidden treasure rewards PCs/Players for being curious and exploring. But extremely hidden treasure often serves no purpose, because if it's not found, it might as well not be there at all. Especially with dungeons like the Moathouse in this instance that probably won't be re-explored after the initial run through and clearing.</p><p></p><p>And I've always thought that ocassional unhidden, obvious treasure sets up PCs/Players for potential traps later in the game. If the PCs/Players know that sometimes treasure really is just accidentally dropped by monsters and such, finding that little trinket out in the open won't set off all their danger alarms, every time. Besides, for in-game verisimilitude, sometimes little treasures are dropped and lost by people, and found by others.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5054811, member: 31216"] Interesting point. What's the purpose [of an adventure designer] for placing this treasure in the room like this? What's the purpose [of a DM] for making this treasure require a lot of effort on the part of the Player to find it? (The effort is mostly from the Player with the DM, not so much the character with the in-game room.) Is any real benefit, for the game/campaign as a whole, gained or given by having this treasure easy or difficult to find and take? Is this rewarding Players/PCs or training Players/PCs? Especially considering that another room, "It is possible to spend considerable time searching the litter here, but nothing of value will be found." There's no guarantee of which room the PCs will come to first. I've always thought that slightly hidden treasure rewards PCs/Players for being curious and exploring. But extremely hidden treasure often serves no purpose, because if it's not found, it might as well not be there at all. Especially with dungeons like the Moathouse in this instance that probably won't be re-explored after the initial run through and clearing. And I've always thought that ocassional unhidden, obvious treasure sets up PCs/Players for potential traps later in the game. If the PCs/Players know that sometimes treasure really is just accidentally dropped by monsters and such, finding that little trinket out in the open won't set off all their danger alarms, every time. Besides, for in-game verisimilitude, sometimes little treasures are dropped and lost by people, and found by others. Bullgrit [/QUOTE]
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