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The silver baton torch stub in T1
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<blockquote data-quote="PapersAndPaychecks" data-source="post: 5056914" data-attributes="member: 28854"><p>I think this thread shows most people have a clear understanding of the 1e "description-based" searching mechanism. I mean, the outcome is a spectrum: If the players say "We move on to the next room", then they've missed the treasure and they don't even get to roll. If a player says "I examine the torch holders carefully," then they find the treasure without a roll; and rolling is what happens when the players say something in between.</p><p></p><p>But I also think this thread shows there's a fair bit of misunderstanding about wandering monsters. Surely, the DM adjusts wandering monster chances based on the circumstances. </p><p></p><p>I mean, 1 in 12 every turn is what you roll if the players are acting normally. If they're a large party crashing about the dungeon with fighters in heavy armour leading the way, booting down every door they see, and cheerfully yelling jokes and warnings at each other, then your decent DM is going to swap his D12 for a D10 or even a D8; but if they're a small scouting party of elves, halflings and thieves sneaking about like crack commandoes, communicating with hand signals where possible and in whispers where not, while the dwarfs and the heavily-armoured fighters and clerics wait quietly in side-rooms until called for, then your decent DM will be rolling every two turns or even every three.</p><p></p><p>Like everything in AD&D, wandering monster chances are supposed to be tweaked according to the amount of player skill shown.</p></blockquote><p></p>
[QUOTE="PapersAndPaychecks, post: 5056914, member: 28854"] I think this thread shows most people have a clear understanding of the 1e "description-based" searching mechanism. I mean, the outcome is a spectrum: If the players say "We move on to the next room", then they've missed the treasure and they don't even get to roll. If a player says "I examine the torch holders carefully," then they find the treasure without a roll; and rolling is what happens when the players say something in between. But I also think this thread shows there's a fair bit of misunderstanding about wandering monsters. Surely, the DM adjusts wandering monster chances based on the circumstances. I mean, 1 in 12 every turn is what you roll if the players are acting normally. If they're a large party crashing about the dungeon with fighters in heavy armour leading the way, booting down every door they see, and cheerfully yelling jokes and warnings at each other, then your decent DM is going to swap his D12 for a D10 or even a D8; but if they're a small scouting party of elves, halflings and thieves sneaking about like crack commandoes, communicating with hand signals where possible and in whispers where not, while the dwarfs and the heavily-armoured fighters and clerics wait quietly in side-rooms until called for, then your decent DM will be rolling every two turns or even every three. Like everything in AD&D, wandering monster chances are supposed to be tweaked according to the amount of player skill shown. [/QUOTE]
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