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The Silver Summoning
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<blockquote data-quote="bramadan" data-source="post: 2008078" data-attributes="member: 1064"><p>I have read this adventure immedaitely after "The Longest Night" and it felt like traveling about 15 years back in time. Whereas the " Longest Night" feels like a whif of fresh air in fantasy gaming with its incredible interior art, engaging setting, (fairly) non linear plot and interesting NPCs (see my review of this adventure) "The Silver Summoning" is more like something taken out of the discount bin storing early eighties dungeon crawls.</p><p>Now, dungeon crawls can be fun and early eighties were a good period in gaming but for someone who had read and played a great deal of this sort of adventures this module is predictable and unnecessary. It brings nothing that has not been seen before and does not even excell in execution of this rehashed material in a way of, for example, "Crucible of Freya" or "NeMoren's Vault".</p><p>Adventure consists of a chase (which may or may not invlove combat) and a dungeon crawl trough (ho-hum) a dwarven mine. As such it is servicable but realy nothing more than that. </p><p>Fact that the object of a quest is something called "Tund Dust" and that powerfull good guy who "hires" PC's is Cuchulain, oh pardon, Cuhulain the Druid shows that authors were uninspired at best. Initail appearance of the said druid ("...He seems old but strong with wathered face..." is another example of abuse of the clishes of the genre. </p><p>The fact that he (secretly) casts a zone of truth before approaching a band of total strangers (just so he can later patronizingly correct PC's when they try to lie) makes the whole encounter a tad more juvenile and his adress to the PCs (again, chance strangers met on the road) is risking becoming a parody: "I am Cuhulain, guardian of The Path...".</p><p>All in all substandard but servicable adventure buy it if you ahve excess money.</p></blockquote><p></p>
[QUOTE="bramadan, post: 2008078, member: 1064"] I have read this adventure immedaitely after "The Longest Night" and it felt like traveling about 15 years back in time. Whereas the " Longest Night" feels like a whif of fresh air in fantasy gaming with its incredible interior art, engaging setting, (fairly) non linear plot and interesting NPCs (see my review of this adventure) "The Silver Summoning" is more like something taken out of the discount bin storing early eighties dungeon crawls. Now, dungeon crawls can be fun and early eighties were a good period in gaming but for someone who had read and played a great deal of this sort of adventures this module is predictable and unnecessary. It brings nothing that has not been seen before and does not even excell in execution of this rehashed material in a way of, for example, "Crucible of Freya" or "NeMoren's Vault". Adventure consists of a chase (which may or may not invlove combat) and a dungeon crawl trough (ho-hum) a dwarven mine. As such it is servicable but realy nothing more than that. Fact that the object of a quest is something called "Tund Dust" and that powerfull good guy who "hires" PC's is Cuchulain, oh pardon, Cuhulain the Druid shows that authors were uninspired at best. Initail appearance of the said druid ("...He seems old but strong with wathered face..." is another example of abuse of the clishes of the genre. The fact that he (secretly) casts a zone of truth before approaching a band of total strangers (just so he can later patronizingly correct PC's when they try to lie) makes the whole encounter a tad more juvenile and his adress to the PCs (again, chance strangers met on the road) is risking becoming a parody: "I am Cuhulain, guardian of The Path...". All in all substandard but servicable adventure buy it if you ahve excess money. [/QUOTE]
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