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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Simplification of Epic Characters
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<blockquote data-quote="Pour" data-source="post: 5754449" data-attributes="member: 59411"><p>They've been playing their characters since late Heroic, one PC since level 1. In that respect it would be grossly unfair to cut the powers out from under them now. Like I said up post, they run them fairly well and timely exactly because of their familiarity- though I'm willing to try house rules to speed what I imagine will be some pretty long and potentially complex combats. </p><p></p><p>Even still, I appreciate the combats for what they are and so do the players. Maybe, as I kind of suspected, I don't really have the issue of complexity as DM. Epic complexity is really the players' burden and, given that is about the only mechanics they are responsible for at the table, they are quite adept at them. I haven't had a complaint for the options given them, not one.</p><p></p><p>As for Ogre Rule, only critical hits would deal the critical bonus dice from weapons, and max on bloodied targets, so I think it still preserves the power of the natural 20. I think it also changes the nature of strikers and allows them some broader tactics- aka bloodying enemies and moving on, thus enabling other roles to deal finishing damage- or else being really damned effective on single targets. It also adds more value to combat healing, the need to keep PCs above bloodied given a whole new incentive. Certain feats and utilities might also seen increased value in regards to bloodied condition, though I don't know them off hand. </p><p></p><p>That's my theory as of now, anyway. I'll let you know how it plays out come the next few weeks. I'm testing Ogre Rule tomorrow night.</p><p></p><p>*Edit: I would still consider the limit of one immediate action or reaction, per PC, though. I cringe when the swordmage in my one group starts getting into her groove.</p></blockquote><p></p>
[QUOTE="Pour, post: 5754449, member: 59411"] They've been playing their characters since late Heroic, one PC since level 1. In that respect it would be grossly unfair to cut the powers out from under them now. Like I said up post, they run them fairly well and timely exactly because of their familiarity- though I'm willing to try house rules to speed what I imagine will be some pretty long and potentially complex combats. Even still, I appreciate the combats for what they are and so do the players. Maybe, as I kind of suspected, I don't really have the issue of complexity as DM. Epic complexity is really the players' burden and, given that is about the only mechanics they are responsible for at the table, they are quite adept at them. I haven't had a complaint for the options given them, not one. As for Ogre Rule, only critical hits would deal the critical bonus dice from weapons, and max on bloodied targets, so I think it still preserves the power of the natural 20. I think it also changes the nature of strikers and allows them some broader tactics- aka bloodying enemies and moving on, thus enabling other roles to deal finishing damage- or else being really damned effective on single targets. It also adds more value to combat healing, the need to keep PCs above bloodied given a whole new incentive. Certain feats and utilities might also seen increased value in regards to bloodied condition, though I don't know them off hand. That's my theory as of now, anyway. I'll let you know how it plays out come the next few weeks. I'm testing Ogre Rule tomorrow night. *Edit: I would still consider the limit of one immediate action or reaction, per PC, though. I cringe when the swordmage in my one group starts getting into her groove. [/QUOTE]
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The Simplification of Epic Characters
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