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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Simplification of Epic Characters
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<blockquote data-quote="Evilhalfling" data-source="post: 5754476" data-attributes="member: 16991"><p>I have simplified epic level characters by allowing/requiring them to take powers multiple times to avoid # of power limitations. </p><p></p><p>Keep the normal rule that higher level power slots can be used to take low level powers, just allow a low level power to be taken more than once. </p><p></p><p>I have made a one-shot with upper- level paragons, and I rewrote the PCs as monster statblocks. 1 basic attack (made from an at-will), 1 at-will 2 encounters, 1 daily attacks and 2-5 minor or triggered actions. Several also got traits loosely based on feat/item combos. </p><p>Like "FrostCheese", or "Very Stealthy"</p><p>The encounter powers got recharged by events, and the party got a daily back during the adventure. </p><p></p><p>It worked pretty well, except for the one young teenager at the table.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 5754476, member: 16991"] I have simplified epic level characters by allowing/requiring them to take powers multiple times to avoid # of power limitations. Keep the normal rule that higher level power slots can be used to take low level powers, just allow a low level power to be taken more than once. I have made a one-shot with upper- level paragons, and I rewrote the PCs as monster statblocks. 1 basic attack (made from an at-will), 1 at-will 2 encounters, 1 daily attacks and 2-5 minor or triggered actions. Several also got traits loosely based on feat/item combos. Like "FrostCheese", or "Very Stealthy" The encounter powers got recharged by events, and the party got a daily back during the adventure. It worked pretty well, except for the one young teenager at the table. [/QUOTE]
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Community
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The Simplification of Epic Characters
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