Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Six Cultures of Gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8254767" data-attributes="member: 6696971"><p>But this isn't remotely helpful when apprehending the relevant touchstones and priorities that should be the foundational elements for game design.</p><p></p><p>If <em>this </em>("most people don't care about design or at least can't articulate what they do care about in design") was what should be gleaned from evaluating the distribution of TTRPG play and the attendant approach that should be taken for game design...game design would be absolutely incoherent anarchy across the board. </p><p></p><p>Soooooooo...no, I don't agree.</p><p></p><p>If the overwhelming majority of gamers don't care about cultural priorities informing design (or at least they can't articulate their thoughts on it), that doesn't tell us whether or not game design should be informed by analysis and apprehension of play priorities (which are upstream from culture). I think the likely inference is two-fold:</p><p></p><p>1) They "the masses" will come no matter what because they aren't discerning...</p><p></p><p>buuuuuuuuuuuut...</p><p></p><p>2) The volitional force that draws them in are hardcore gamers who do care about play priorities and are likely the overwhelming force behind putting a game together and drawing these "casuals" in...and perhaps turning a segment of them from "casual" to "hardcore" in the process). And if designs available to these discerning players are nothing but variations of incoherent anarchy, we're likely to lose them. And if we lose (2), we lose (1).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8254767, member: 6696971"] But this isn't remotely helpful when apprehending the relevant touchstones and priorities that should be the foundational elements for game design. If [I]this [/I]("most people don't care about design or at least can't articulate what they do care about in design") was what should be gleaned from evaluating the distribution of TTRPG play and the attendant approach that should be taken for game design...game design would be absolutely incoherent anarchy across the board. Soooooooo...no, I don't agree. If the overwhelming majority of gamers don't care about cultural priorities informing design (or at least they can't articulate their thoughts on it), that doesn't tell us whether or not game design should be informed by analysis and apprehension of play priorities (which are upstream from culture). I think the likely inference is two-fold: 1) They "the masses" will come no matter what because they aren't discerning... buuuuuuuuuuuut... 2) The volitional force that draws them in are hardcore gamers who do care about play priorities and are likely the overwhelming force behind putting a game together and drawing these "casuals" in...and perhaps turning a segment of them from "casual" to "hardcore" in the process). And if designs available to these discerning players are nothing but variations of incoherent anarchy, we're likely to lose them. And if we lose (2), we lose (1). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Six Cultures of Gaming
Top