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<blockquote data-quote="Ovinomancer" data-source="post: 8255237" data-attributes="member: 16814"><p>You must have missed that "disagreement." It was about the scope of the comparison, not a difference in understanding. If we consider the APs, organized play, sage advice, etc, alongside the rules of the game, then it tilts heavily in the Neo-trad direction. If you just look at the books, I think it's pretty Trad (and this aligns with stated design goals). Also, we're not the "two people who seem most supportive." That's a ridiculous statement that's trying to paint me and MBC as crackpot outsiders. Don't do that.</p><p></p><p>I'm an engineer, a systems engineer to be specific, and analysis of and design of things, from conception through retirement, is my bread and butter. Let's not try to out credential each other. Also, I dislike most of what came out of the Forge. Their best contributions were the lead in to Apocalypse World and the many games that branched from there and codifying the concept of GM Force. These, I think, are their best ideas, although there are a smattering of others. I greatly dislike GNS, and also the whole stance thing, as far too precious to be useful. Don't mix and match in the rush to dismiss.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8255237, member: 16814"] You must have missed that "disagreement." It was about the scope of the comparison, not a difference in understanding. If we consider the APs, organized play, sage advice, etc, alongside the rules of the game, then it tilts heavily in the Neo-trad direction. If you just look at the books, I think it's pretty Trad (and this aligns with stated design goals). Also, we're not the "two people who seem most supportive." That's a ridiculous statement that's trying to paint me and MBC as crackpot outsiders. Don't do that. I'm an engineer, a systems engineer to be specific, and analysis of and design of things, from conception through retirement, is my bread and butter. Let's not try to out credential each other. Also, I dislike most of what came out of the Forge. Their best contributions were the lead in to Apocalypse World and the many games that branched from there and codifying the concept of GM Force. These, I think, are their best ideas, although there are a smattering of others. I greatly dislike GNS, and also the whole stance thing, as far too precious to be useful. Don't mix and match in the rush to dismiss. [/QUOTE]
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