Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Six Cultures of Gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8255272" data-attributes="member: 6696971"><p>"Tell an emotionally satisfying narrative" is (a) not as prevalent as you think/claim and (b) where it is elsewhere, its put and operationalized entirely differently. Story Now play, for instance, isn't about "telling an emotionally satisfying narrative" (its about playing to find out...experience an emergent story as the confluence of participant roles, conversation, and systemization converge to reveal a story to all of the participants). Further, Story Now play isn't operationalized as such that you have the same kind of volitional arrangement at the table (and within the GM's purview) to make that happen.</p><p></p><p>Finally, "telling an emotionally satisfying narrative" isn't a priority at all in a huge segment of Classic Skilled Play. Pawn Stance delving/hexcrawling has zero interest in a satisfying narrative. Its entirely about playing a game and defeating obstacles/challenges.</p><p></p><p></p><p></p><p>As I expressed above, this is one of the two places (including the Storygaming nomenclature and diagnosis of the apex priority) that I disagree with the essay. 5e and Neo-trad play has ENORMOUS GM latitude/empowerment. They effectively have a mandate (as I wrote above) to tell an interesting/compelling story, "ensure fun", curate content and tailor play to the aspirations of players (Power Fantasy and Dungeons and Beavers being a significant part of this...more on that below), and deploy GM Force as required to get there (the particular vehicle here is the AP/metaplot...where Force is basically required to keep play centered).</p><p></p><p></p><p></p><p>Its actually spot on. Its about enabling <strong><em>Power Fantasy </em></strong>(which is absolutely a HUGE part of the formulation):</p><p></p><p>"...focus on realising player aspirations is what allows both the Wizard 20 casting Meteor Swarm to annihilate a foe."</p><p></p><p>The 2nd part "and the people who are using D&D 5e to play out running their own restaurant to be part of a shared culture of play" is the <em><strong>Dungeons and Beavers</strong></em> aspect of Trad that Classic D&D laments. This play priority/aesthetic is overlap on the Trad/Neon-Trad Venn Diagram (its a play priority that a player like Lanefan identifies with and feels is seminal to his enjoyment of D&D).</p><p></p><p></p><p></p><p>If you've missed the vigorous CharOp community of 5e, you're not looking hard enough. Its absolutely there in spades.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8255272, member: 6696971"] "Tell an emotionally satisfying narrative" is (a) not as prevalent as you think/claim and (b) where it is elsewhere, its put and operationalized entirely differently. Story Now play, for instance, isn't about "telling an emotionally satisfying narrative" (its about playing to find out...experience an emergent story as the confluence of participant roles, conversation, and systemization converge to reveal a story to all of the participants). Further, Story Now play isn't operationalized as such that you have the same kind of volitional arrangement at the table (and within the GM's purview) to make that happen. Finally, "telling an emotionally satisfying narrative" isn't a priority at all in a huge segment of Classic Skilled Play. Pawn Stance delving/hexcrawling has zero interest in a satisfying narrative. Its entirely about playing a game and defeating obstacles/challenges. As I expressed above, this is one of the two places (including the Storygaming nomenclature and diagnosis of the apex priority) that I disagree with the essay. 5e and Neo-trad play has ENORMOUS GM latitude/empowerment. They effectively have a mandate (as I wrote above) to tell an interesting/compelling story, "ensure fun", curate content and tailor play to the aspirations of players (Power Fantasy and Dungeons and Beavers being a significant part of this...more on that below), and deploy GM Force as required to get there (the particular vehicle here is the AP/metaplot...where Force is basically required to keep play centered). Its actually spot on. Its about enabling [B][I]Power Fantasy [/I][/B](which is absolutely a HUGE part of the formulation): "...focus on realising player aspirations is what allows both the Wizard 20 casting Meteor Swarm to annihilate a foe." The 2nd part "and the people who are using D&D 5e to play out running their own restaurant to be part of a shared culture of play" is the [I][B]Dungeons and Beavers[/B][/I] aspect of Trad that Classic D&D laments. This play priority/aesthetic is overlap on the Trad/Neon-Trad Venn Diagram (its a play priority that a player like Lanefan identifies with and feels is seminal to his enjoyment of D&D). If you've missed the vigorous CharOp community of 5e, you're not looking hard enough. Its absolutely there in spades. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Six Cultures of Gaming
Top