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<blockquote data-quote="aramis erak" data-source="post: 8262117" data-attributes="member: 6779310"><p>Some players I've had specifically opted to ask for things that do, in fact, scare them in their real life, so as to help them work through some personal traumas. Not everyone wants to stay in "safe space" when playing. Most don't want to be both feet in the deep end, but are willing to wade past their comfort zone for a variety of reasons.</p><p></p><p>One of my groups, several players want to actually fear for their character - they want to have an emotional attachment to the character, and have that character at risk, and aren't afraid to have their character confront their own personal hobgoblins. They want the creepy descriptions and the vicarious excitement of knowing <em>Wil is willing to have the badguy torture the character I'm playing</em>. But that group also knows and understands that, if they ask for a pause, or a fade to black, it will happen. When the trust is present, it can be a blast. When the trust is abused, it can be horrible.</p><p></p><p></p><p>It's the same kind of thrill some get from amusement park rides. You know you're unlikely to be actually hurt, but the feeling of being in danger triggers the same adrenaline and endorphin rush as really being in danger, and the endorphin rushes can be additive.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8262117, member: 6779310"] Some players I've had specifically opted to ask for things that do, in fact, scare them in their real life, so as to help them work through some personal traumas. Not everyone wants to stay in "safe space" when playing. Most don't want to be both feet in the deep end, but are willing to wade past their comfort zone for a variety of reasons. One of my groups, several players want to actually fear for their character - they want to have an emotional attachment to the character, and have that character at risk, and aren't afraid to have their character confront their own personal hobgoblins. They want the creepy descriptions and the vicarious excitement of knowing [I]Wil is willing to have the badguy torture the character I'm playing[/I]. But that group also knows and understands that, if they ask for a pause, or a fade to black, it will happen. When the trust is present, it can be a blast. When the trust is abused, it can be horrible. It's the same kind of thrill some get from amusement park rides. You know you're unlikely to be actually hurt, but the feeling of being in danger triggers the same adrenaline and endorphin rush as really being in danger, and the endorphin rushes can be additive. [/QUOTE]
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