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<blockquote data-quote="MGibster" data-source="post: 8262275" data-attributes="member: 4534"><p>When I have session zero and ask the players to tell me what they absolutely don't want to see in a horror game I don't think they're giving me a comprehensive list of things that scare them. i.e. I'm not getting a curated list of what scares them I'm just getting a list of things they absolutely don't want to see in the game for whatever reason. I might tell the GM that I don't want to play out any scenes with violence against children or sexual assault though it's okay if these things happen "off screen." There's all sorts of other things in real life that scare me that I'm fine with being included in the game. </p><p></p><p>Specifically poking at a player's personal fears or trauma is what's known as a dick move among my people. But I also think running a game with the focus on scaring the players is a mistake in large part because you're probably not going to scare the players. </p><p></p><p></p><p></p><p>I don't find role playing games to be an inherently dangerous activity that is likely to inflict trauma on any of the participants. Other than the trauma induced by spending too much time in a sedentary activity while consuming salty snacks and sugary sodas. It's only horror games that I ask about what players want to avoid seeing in a game and my primary concern isn't trauma or phobias. You don't have to have any particular trauma or phobia not to want to deal with something in a game.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8262275, member: 4534"] When I have session zero and ask the players to tell me what they absolutely don't want to see in a horror game I don't think they're giving me a comprehensive list of things that scare them. i.e. I'm not getting a curated list of what scares them I'm just getting a list of things they absolutely don't want to see in the game for whatever reason. I might tell the GM that I don't want to play out any scenes with violence against children or sexual assault though it's okay if these things happen "off screen." There's all sorts of other things in real life that scare me that I'm fine with being included in the game. Specifically poking at a player's personal fears or trauma is what's known as a dick move among my people. But I also think running a game with the focus on scaring the players is a mistake in large part because you're probably not going to scare the players. I don't find role playing games to be an inherently dangerous activity that is likely to inflict trauma on any of the participants. Other than the trauma induced by spending too much time in a sedentary activity while consuming salty snacks and sugary sodas. It's only horror games that I ask about what players want to avoid seeing in a game and my primary concern isn't trauma or phobias. You don't have to have any particular trauma or phobia not to want to deal with something in a game. [/QUOTE]
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