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General Tabletop Discussion
*Dungeons & Dragons
The Size of Sharn, Physical and Population
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<blockquote data-quote="RealAlHazred" data-source="post: 6748877" data-attributes="member: 25818"><p><strong>Originally posted by Beoric:</strong></p><p></p><p>I've seen mention elsewhere of a 6 mile diameter for Sharn, so I think other people have reached the same conclusion you have, and I think it is also implied in some of the transportation costs. </p><p></p><p>That said, I find I prefer a smaller city, partially because I am interested in preserving the 200k population size, and partly because I feel that such a population in a city that physically massive in three dimensions would have no feeling of cohesion. It would be more a number of isolated communities than a single city. I also don't like the cannon figures for the base diameters; a mile-high building with a 2400' base looks too squat for me for a city that names many of its structures "spires". I did a bit of modelling and found that I got the most appealing profile (to me) when the mile-high towers have a base of 900' and are 300' in diameter at the top. I use those for the largest towers apparent on the maps, and scale down the towers proportionately for the others. I then end up with a city with a diameter of a bit less than 2 miles, which is still pretty roomy but feels more viable to me as a city.</p><p></p><p>If anyone is still reading this thread, I am curious how you address another issue with the maps; the fact that the upper ward maps contain fewer and larger structures than the middle and lower ward maps, or the overview. I am toying with the idea of making them platforms (which receive some mention in CoT), sometimes at the top of a single tower, and sometimes pierced by several. Of course, that would make it really suck to be the downstairs neighbors, who would not get much sun. </p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6748877, member: 25818"] [b]Originally posted by Beoric:[/b] I've seen mention elsewhere of a 6 mile diameter for Sharn, so I think other people have reached the same conclusion you have, and I think it is also implied in some of the transportation costs. That said, I find I prefer a smaller city, partially because I am interested in preserving the 200k population size, and partly because I feel that such a population in a city that physically massive in three dimensions would have no feeling of cohesion. It would be more a number of isolated communities than a single city. I also don't like the cannon figures for the base diameters; a mile-high building with a 2400' base looks too squat for me for a city that names many of its structures "spires". I did a bit of modelling and found that I got the most appealing profile (to me) when the mile-high towers have a base of 900' and are 300' in diameter at the top. I use those for the largest towers apparent on the maps, and scale down the towers proportionately for the others. I then end up with a city with a diameter of a bit less than 2 miles, which is still pretty roomy but feels more viable to me as a city. If anyone is still reading this thread, I am curious how you address another issue with the maps; the fact that the upper ward maps contain fewer and larger structures than the middle and lower ward maps, or the overview. I am toying with the idea of making them platforms (which receive some mention in CoT), sometimes at the top of a single tower, and sometimes pierced by several. Of course, that would make it really suck to be the downstairs neighbors, who would not get much sun. [/QUOTE]
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The Size of Sharn, Physical and Population
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