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The Skald Prestige Class (finally done!)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 86858" data-attributes="member: 710"><p>Since he is not a fulltime fighter (no fighter bab progression), he shouldn`t be a full time rager, either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Drop the first Rage at 2nd level, and... hmm....</p><p>Increase the number of rages at level 3 and 7 instead (and only then)</p><p></p><p>For the "skald music". </p><p>1st: All abilities should be supernatural, no extraordinary ones, similar to bardic music. Spellike Abilities should really be like spells (the same DCs). </p><p>(It fits the usual D&D Methods better <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>War & Blood Chant</p><p>Do you own Song & Silence? T</p><p>he Virtuoso has a enraging song ability, and I think it is better to use existing special abilities than new ones. </p><p>As an improvement of this abilty I recommend giving "Greater Rage" to allies. </p><p>Instead of increasing the Music Costs (A Mechanic I don`t like), you could make it similar to Inspire Heroship. (per every 3 skald levels after the 3rd, a skald can inspire a fury/rage into one additional ally, so a maximum of 4 is reached at level 9)</p><p></p><p>Battle Dirge & Fugue Verse: </p><p>I think it would fit if you make a requirement for intimidate instead of perform, (Even if it is still called "music") but that is up to you. </p><p>Battle Dirge should not automatically make the target panick, I recommend to use the full "steps" of moral penalties. (Shaken, Frightened, Panicked.) and the option to use it multiple times per encounter on the same target. (A Frightened Creature that becomes Shakened becomes Panicked according to the rules)</p><p>I suggest to make a succesful Battle Dirge a requirement to use Fugue Verse on the target, and the Saving Throw is the DC of a the Cleric`s "Hold Monster" spell. (But the target would be considered cowering, which is in most aspects identically to helpless, if I remember correct.)</p><p>(All in one it would be a much more powerful version of Fascination & Suggestion)</p><p></p><p>--- </p><p>I already thought about a skald prestige class, and this is one idea I had: </p><p>"Taunting Song"</p><p>This is a music ability that is mostly founded in the barbarian culture. A Barbarian, especially a leader has to be powerful and impressive. In some Barbarian Cultures, Taunting is an insult, in others it requires just a good "counter"taunt. However, Skalds are especially well trained in taunting, and can use their ability to create effecty by taunting that are beyond common sense (even common barbarian sense)</p><p></p><p>A Skald with ?? ranks in Perform can taunt one opponent per 3 skald levels. This opponent becomes obsessed by seeking revenge for the taunt. He must make Will Saving Throw against a DC equal to the Skalds Perform Result to avoid the effect.</p><p>During a combat, the opponent will immediately start an attack against the skald - even if he is engagend with other opponents (which might even be more dangerous). </p><p>He gains a +1 moral bonus on attack and damage rolls against the skald, but suffers a -2 penalty to his armor class due to the reckless nature of his attacks. He may make Attack of Oppertunities against other targets than the skald, but suffers a -4 circumstance penalty (due to his focus on the skald). </p><p>(The Skald is exposes itself a certain risk when taunting this way, especially if a barbarian targets decides to rage while fighting the skald. Boots of Striding and Springing or Boots of Speed are a wise equipment for skalds...)</p><p></p><p>Outside of combat, this ability may give other benefits. A taunted leader that fails the Will Save usually proves weakness that might be used by allies of the skald (or the skald himself) to persuade the leader`s tribe to work for them. Taunting can also be used to make the leader`s opponets especially friendly towards the skald. </p><p>For any Diplomacy or Intimidation Checks rolled "against" the audience (the leader`s tribe and so on), the skald or her allies gain a +4 circumstance bonus, and grants also a +2 moral bonus on saving throws versus fear effects caused by the taunted creature. (Including Intimidation Attempts)</p><p>The reaction of a leader that is (regardless of the saving throw outcome) depends on the actual society and can greatly vary. (In some cultures, a good taunt is an equivalent to a compliment or a good joke, in others a taunt is an insult and is punished with Death. This can be considered Skald/Bardic Knowledge)</p><p></p><p>A skald cannot use this ability while hidden or invisible.</p><p>---</p><p></p><p>What Do you think?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 86858, member: 710"] Since he is not a fulltime fighter (no fighter bab progression), he shouldn`t be a full time rager, either. :) Drop the first Rage at 2nd level, and... hmm.... Increase the number of rages at level 3 and 7 instead (and only then) For the "skald music". 1st: All abilities should be supernatural, no extraordinary ones, similar to bardic music. Spellike Abilities should really be like spells (the same DCs). (It fits the usual D&D Methods better :) ) War & Blood Chant Do you own Song & Silence? T he Virtuoso has a enraging song ability, and I think it is better to use existing special abilities than new ones. As an improvement of this abilty I recommend giving "Greater Rage" to allies. Instead of increasing the Music Costs (A Mechanic I don`t like), you could make it similar to Inspire Heroship. (per every 3 skald levels after the 3rd, a skald can inspire a fury/rage into one additional ally, so a maximum of 4 is reached at level 9) Battle Dirge & Fugue Verse: I think it would fit if you make a requirement for intimidate instead of perform, (Even if it is still called "music") but that is up to you. Battle Dirge should not automatically make the target panick, I recommend to use the full "steps" of moral penalties. (Shaken, Frightened, Panicked.) and the option to use it multiple times per encounter on the same target. (A Frightened Creature that becomes Shakened becomes Panicked according to the rules) I suggest to make a succesful Battle Dirge a requirement to use Fugue Verse on the target, and the Saving Throw is the DC of a the Cleric`s "Hold Monster" spell. (But the target would be considered cowering, which is in most aspects identically to helpless, if I remember correct.) (All in one it would be a much more powerful version of Fascination & Suggestion) --- I already thought about a skald prestige class, and this is one idea I had: "Taunting Song" This is a music ability that is mostly founded in the barbarian culture. A Barbarian, especially a leader has to be powerful and impressive. In some Barbarian Cultures, Taunting is an insult, in others it requires just a good "counter"taunt. However, Skalds are especially well trained in taunting, and can use their ability to create effecty by taunting that are beyond common sense (even common barbarian sense) A Skald with ?? ranks in Perform can taunt one opponent per 3 skald levels. This opponent becomes obsessed by seeking revenge for the taunt. He must make Will Saving Throw against a DC equal to the Skalds Perform Result to avoid the effect. During a combat, the opponent will immediately start an attack against the skald - even if he is engagend with other opponents (which might even be more dangerous). He gains a +1 moral bonus on attack and damage rolls against the skald, but suffers a -2 penalty to his armor class due to the reckless nature of his attacks. He may make Attack of Oppertunities against other targets than the skald, but suffers a -4 circumstance penalty (due to his focus on the skald). (The Skald is exposes itself a certain risk when taunting this way, especially if a barbarian targets decides to rage while fighting the skald. Boots of Striding and Springing or Boots of Speed are a wise equipment for skalds...) Outside of combat, this ability may give other benefits. A taunted leader that fails the Will Save usually proves weakness that might be used by allies of the skald (or the skald himself) to persuade the leader`s tribe to work for them. Taunting can also be used to make the leader`s opponets especially friendly towards the skald. For any Diplomacy or Intimidation Checks rolled "against" the audience (the leader`s tribe and so on), the skald or her allies gain a +4 circumstance bonus, and grants also a +2 moral bonus on saving throws versus fear effects caused by the taunted creature. (Including Intimidation Attempts) The reaction of a leader that is (regardless of the saving throw outcome) depends on the actual society and can greatly vary. (In some cultures, a good taunt is an equivalent to a compliment or a good joke, in others a taunt is an insult and is punished with Death. This can be considered Skald/Bardic Knowledge) A skald cannot use this ability while hidden or invisible. --- What Do you think? [/QUOTE]
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