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General Tabletop Discussion
*Dungeons & Dragons
The Skald Prestige Class (finally done!)
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<blockquote data-quote="Duganson" data-source="post: 87296" data-attributes="member: 1059"><p>[For the "skald music". </p><p>1st: All abilities should be supernatural, no extraordinary ones, similar to bardic music. Spellike Abilities should really be like spells (the same DCs). </p><p>(It fits the usual D&D Methods better )</p><p></p><p>Mustrum, The reason I made Battle Dirge an extraordinary ability is to make it immune to antimagic stuff, it adds a bit of resilience that the Bard doesn't have. As for Battle Dirge, I copied the Fear spell almost completely except for the -2 to skill checks. That spell creates a 50% chance to drop what's in your hand and run, why shouldn't the Skaldic Music ability do the same? Granted the DC for the performance can be pretty high, perhaps I'll change it to another skill check, I won't, however, castrate it by giving it a fixed spell DC.</p><p></p><p></p><p>War & Blood Chant </p><p>Do you own Song & Silence? The Virtuoso has a enraging song ability, and I think it is better to use existing special abilities than new ones. </p><p>As an improvement of this abilty I recommend giving "Greater Rage" to allies. </p><p>Instead of increasing the Music Costs (A Mechanic I don`t like), you could make it similar to Inspire Heroship. (per every 3 skald levels after the 3rd, a skald can inspire a fury/rage into one additional ally, so a maximum of 4 is reached at level 9) </p><p></p><p>I do have Song and Silence, but I didn't use that ability as a template. In Masters of the Wild one of the PrCs (can't remember the name) Gives a similar ability at 7 or 8 character levels. at 11 character levels I think that the performance is balanced and makes sense.</p><p></p><p>Battle Dirge should not automatically make the target panick, I recommend to use the full "steps" of moral penalties. (Shaken, Frightened, Panicked.) and the option to use it multiple times per encounter on the same target. (A Frightened Creature that becomes Shakened becomes Panicked according to the rules) </p><p>I suggest to make a succesful Battle Dirge a requirement to use Fugue Verse on the target, and the Saving Throw is the DC of a the Cleric`s "Hold Monster" spell. (But the target would be considered cowering, which is in most aspects identically to helpless, if I remember correct.) </p><p>(All in one it would be a much more powerful version of Fascination & Suggestion) </p><p></p><p>Once agian this would SERIOUSLY castrate the power of the class.</p><p>The Fear spell is 4th level and it grants the same ability as Battle Dirge, would it make sense to make the targets shaken? Are you suggesting that they lose morale as the performance continues? That could work but I think I would raise the duration to +5 rounds instead of +2.</p><p></p><p>Mustrum, do you think that the class is overpowered? Your suggestions are all to lower it's effectiveness in combat. </p><p></p><p>Any other comments, suggestions? Do you agree with Mustrum? Please...?<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>Thysl in Silver</p></blockquote><p></p>
[QUOTE="Duganson, post: 87296, member: 1059"] [For the "skald music". 1st: All abilities should be supernatural, no extraordinary ones, similar to bardic music. Spellike Abilities should really be like spells (the same DCs). (It fits the usual D&D Methods better ) Mustrum, The reason I made Battle Dirge an extraordinary ability is to make it immune to antimagic stuff, it adds a bit of resilience that the Bard doesn't have. As for Battle Dirge, I copied the Fear spell almost completely except for the -2 to skill checks. That spell creates a 50% chance to drop what's in your hand and run, why shouldn't the Skaldic Music ability do the same? Granted the DC for the performance can be pretty high, perhaps I'll change it to another skill check, I won't, however, castrate it by giving it a fixed spell DC. War & Blood Chant Do you own Song & Silence? The Virtuoso has a enraging song ability, and I think it is better to use existing special abilities than new ones. As an improvement of this abilty I recommend giving "Greater Rage" to allies. Instead of increasing the Music Costs (A Mechanic I don`t like), you could make it similar to Inspire Heroship. (per every 3 skald levels after the 3rd, a skald can inspire a fury/rage into one additional ally, so a maximum of 4 is reached at level 9) I do have Song and Silence, but I didn't use that ability as a template. In Masters of the Wild one of the PrCs (can't remember the name) Gives a similar ability at 7 or 8 character levels. at 11 character levels I think that the performance is balanced and makes sense. Battle Dirge should not automatically make the target panick, I recommend to use the full "steps" of moral penalties. (Shaken, Frightened, Panicked.) and the option to use it multiple times per encounter on the same target. (A Frightened Creature that becomes Shakened becomes Panicked according to the rules) I suggest to make a succesful Battle Dirge a requirement to use Fugue Verse on the target, and the Saving Throw is the DC of a the Cleric`s "Hold Monster" spell. (But the target would be considered cowering, which is in most aspects identically to helpless, if I remember correct.) (All in one it would be a much more powerful version of Fascination & Suggestion) Once agian this would SERIOUSLY castrate the power of the class. The Fear spell is 4th level and it grants the same ability as Battle Dirge, would it make sense to make the targets shaken? Are you suggesting that they lose morale as the performance continues? That could work but I think I would raise the duration to +5 rounds instead of +2. Mustrum, do you think that the class is overpowered? Your suggestions are all to lower it's effectiveness in combat. Any other comments, suggestions? Do you agree with Mustrum? Please...?:( Thysl in Silver [/QUOTE]
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