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<blockquote data-quote="Bront" data-source="post: 2333279" data-attributes="member: 19696"><p>It all depends on what you want to do.</p><p></p><p>Aware rogue: Always good to get at least 2 ranks in initialy, more if your wisdom is low.</p><p>Listen</p><p>Spot</p><p>Search </p><p></p><p>Classic rogue (Pre 3rd): Some skills may be more important to you than others depending on your intent.</p><p>Climb</p><p>Disable Device</p><p>Open Locks</p><p>Decipher Script</p><p>Slight of Hand</p><p>Forgery</p><p>Move Silently</p><p>Hide</p><p>Use Rope</p><p>Use Magical Divice</p><p></p><p>Performer: For the rogue who likes to show off. Some skills may fit better than others for the concept.</p><p>Perform</p><p>Slight of Hand</p><p>Bluff</p><p>Sense Motive</p><p>Tumble</p><p>Balance</p><p>Use Rope</p><p></p><p>Social Rogue: For the rogue who wants to be socialy capable. High Chr is good for this type.</p><p>Bluff</p><p>Sense Motive</p><p>Diplomacy</p><p>Intimidate</p><p>Gather Information</p><p></p><p>Mobile Rogue: If you value moving around</p><p>Balance</p><p>Jump</p><p>Climb</p><p>Tumble</p><p>Swim</p><p>Escape Artist</p><p></p><p>The Merchant Rogue: Buy and sell things</p><p>Bluff</p><p>Appraisal</p><p>Craft</p><p>Diplomacy</p><p>Gather Information</p><p>Profession</p><p>KN: Local</p><p></p><p>Tinker Rogue: Likes to play with things</p><p>Search</p><p>Disable Divice</p><p>Open Lock</p><p>Craft</p><p></p><p>Spy Rogue: Gather info subtly</p><p>Hide</p><p>Move Silent</p><p>Disguise</p><p>Bluff</p><p>Listen</p><p>Spot</p><p>Decipher Script</p><p>Gather Info</p><p>Slight of Hand</p><p></p><p>Utilitarian skills: Generaly usefull, sometimes more than others, rarely fit into a catagory directly</p><p>Appraise</p><p>Use Rope</p><p>KN: Local</p><p>Profession</p><p>Use Magical Divice</p><p>Escape Artist</p><p></p><p>You could expand on this more, and I'm sure I missed a few types. But, when you find the theme of your character, it probably lies in one of those types, and that should give you a good base of the most important skills. Remember, you get a TON of skill points, so there is no reason you can't spare a few stray points to get a skill or two. Keep in mind the ones you can use untrained vs the ones you can't, and go from there. Also, watch out for synergies (Like Balance, Jump, Tumble, or Diplomacy, Bluff, and Sense Motive.</p><p></p><p>Hope this helps <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Bront, post: 2333279, member: 19696"] It all depends on what you want to do. Aware rogue: Always good to get at least 2 ranks in initialy, more if your wisdom is low. Listen Spot Search Classic rogue (Pre 3rd): Some skills may be more important to you than others depending on your intent. Climb Disable Device Open Locks Decipher Script Slight of Hand Forgery Move Silently Hide Use Rope Use Magical Divice Performer: For the rogue who likes to show off. Some skills may fit better than others for the concept. Perform Slight of Hand Bluff Sense Motive Tumble Balance Use Rope Social Rogue: For the rogue who wants to be socialy capable. High Chr is good for this type. Bluff Sense Motive Diplomacy Intimidate Gather Information Mobile Rogue: If you value moving around Balance Jump Climb Tumble Swim Escape Artist The Merchant Rogue: Buy and sell things Bluff Appraisal Craft Diplomacy Gather Information Profession KN: Local Tinker Rogue: Likes to play with things Search Disable Divice Open Lock Craft Spy Rogue: Gather info subtly Hide Move Silent Disguise Bluff Listen Spot Decipher Script Gather Info Slight of Hand Utilitarian skills: Generaly usefull, sometimes more than others, rarely fit into a catagory directly Appraise Use Rope KN: Local Profession Use Magical Divice Escape Artist You could expand on this more, and I'm sure I missed a few types. But, when you find the theme of your character, it probably lies in one of those types, and that should give you a good base of the most important skills. Remember, you get a TON of skill points, so there is no reason you can't spare a few stray points to get a skill or two. Keep in mind the ones you can use untrained vs the ones you can't, and go from there. Also, watch out for synergies (Like Balance, Jump, Tumble, or Diplomacy, Bluff, and Sense Motive. Hope this helps :) [/QUOTE]
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