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General Tabletop Discussion
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The skill system is one dimensional.
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<blockquote data-quote="Steampunkette" data-source="post: 9097490" data-attributes="member: 6796468"><p>So... there's problems with that. And the big one is the purpose of skills in general:</p><p></p><p>Skills are meant to be a simple method to resolve a wide variety of conceptually connected activities.</p><p></p><p>Asking a Gymnast to perform at gold medal levels in every type of gymnastic performance is a way to get slapped for being foolish. Same as expecting every Baseball Player to also be an exceptional Power Lifter. But Acrobatics and Athletics cover all variations of each.</p><p></p><p>A skill system which -actually- covers things to a meaningful degree, so that you can progress into different kinds of acrobatics or athletics, would have "Physical Fitness" as a basic skill with -very- limited usefulness, and a requirement to take each specialization of PF to be able to successfully attempt other specific activities, with ever more specificity as it goes up a tree of branching options...</p><p></p><p>All of which make Physical Fitness useless unless there's some kind of build up of alllll those points you spend up the tree buffing the roots.</p><p></p><p>Finding a balance between the "Wide Net" skills of 5e and the "Narrow Skills" design I'm imagining would be difficult, by and large.</p><p></p><p>Could use Expertise and the like as a stepping stone, but you'd still need to narrow down the baseline skill, significantly, to make the later "Improvements" worthwhile.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9097490, member: 6796468"] So... there's problems with that. And the big one is the purpose of skills in general: Skills are meant to be a simple method to resolve a wide variety of conceptually connected activities. Asking a Gymnast to perform at gold medal levels in every type of gymnastic performance is a way to get slapped for being foolish. Same as expecting every Baseball Player to also be an exceptional Power Lifter. But Acrobatics and Athletics cover all variations of each. A skill system which -actually- covers things to a meaningful degree, so that you can progress into different kinds of acrobatics or athletics, would have "Physical Fitness" as a basic skill with -very- limited usefulness, and a requirement to take each specialization of PF to be able to successfully attempt other specific activities, with ever more specificity as it goes up a tree of branching options... All of which make Physical Fitness useless unless there's some kind of build up of alllll those points you spend up the tree buffing the roots. Finding a balance between the "Wide Net" skills of 5e and the "Narrow Skills" design I'm imagining would be difficult, by and large. Could use Expertise and the like as a stepping stone, but you'd still need to narrow down the baseline skill, significantly, to make the later "Improvements" worthwhile. [/QUOTE]
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