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General Tabletop Discussion
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The skill system is one dimensional.
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<blockquote data-quote="Stormonu" data-source="post: 9097765" data-attributes="member: 52734"><p>I think the core problem is that D&D's skill system has always been tacked on as an afterthought. It doesn't rightly know if it wants to be a "your character knows what you know" or if it wants to base results on the <em>characters</em> abilities instead of the player's abilities. Worst of all, the skill system doesn't feel <em>integrated</em> but instead as a poorly thought out side show to combat. Having proficiency in a skill should feel meaningful and worthwhile - it rarely does when your Sage character only has a 10% better mechanical chance to know <em>History</em> than the fighter standing beside him. And then your Sage rolls a 2 and the fighter rolls an 18 - that's when you really feel proficiency in the <em>History</em> skill is all it's cracked up to be ...</p><p></p><p>I do wish there were a handful more skills (and/or slightly different ones that what we were given), and the ability to specialize in subskills under broader categories. Getting a certain rating unlocking special talents or tricks would be a nice addition, but nothing too complicated. Most characters have a lot of abilities to remember now, adding a half-dozen more skill tricks would only add to the pile of things to remember.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9097765, member: 52734"] I think the core problem is that D&D's skill system has always been tacked on as an afterthought. It doesn't rightly know if it wants to be a "your character knows what you know" or if it wants to base results on the [I]characters[/I] abilities instead of the player's abilities. Worst of all, the skill system doesn't feel [I]integrated[/I] but instead as a poorly thought out side show to combat. Having proficiency in a skill should feel meaningful and worthwhile - it rarely does when your Sage character only has a 10% better mechanical chance to know [I]History[/I] than the fighter standing beside him. And then your Sage rolls a 2 and the fighter rolls an 18 - that's when you really feel proficiency in the [I]History[/I] skill is all it's cracked up to be ... I do wish there were a handful more skills (and/or slightly different ones that what we were given), and the ability to specialize in subskills under broader categories. Getting a certain rating unlocking special talents or tricks would be a nice addition, but nothing too complicated. Most characters have a lot of abilities to remember now, adding a half-dozen more skill tricks would only add to the pile of things to remember. [/QUOTE]
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