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General Tabletop Discussion
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The skill system is one dimensional.
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<blockquote data-quote="Tonguez" data-source="post: 9097785" data-attributes="member: 1125"><p>In my hypothetical homebrew I tied Skills and Knacks (Feat) together so you get the Attribute + skill + knack to do something awesome (knacks are stackable)</p><p></p><p>so Mario has the Knack “Multi Jump” which lets him extend his verticle Jump distance by rolling successful Athletics checks for each increase (double/triple/quadruple) *if he is by a wall Mario gets advantage </p><p></p><p>Bowser gets a Body slam knack that turns his jump into an attack (successful athletics check) that causes a 10ft AoE </p><p></p><p>Princess Peach on the other hand has the Glide knack which on a successful acrobatics check allows her to glide 5ft forward for every 1ft of verticle height in her jump.</p><p></p><p>something like that, I’d have to go search for notes to recall fully</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9097785, member: 1125"] In my hypothetical homebrew I tied Skills and Knacks (Feat) together so you get the Attribute + skill + knack to do something awesome (knacks are stackable) so Mario has the Knack “Multi Jump” which lets him extend his verticle Jump distance by rolling successful Athletics checks for each increase (double/triple/quadruple) *if he is by a wall Mario gets advantage Bowser gets a Body slam knack that turns his jump into an attack (successful athletics check) that causes a 10ft AoE Princess Peach on the other hand has the Glide knack which on a successful acrobatics check allows her to glide 5ft forward for every 1ft of verticle height in her jump. something like that, I’d have to go search for notes to recall fully [/QUOTE]
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The skill system is one dimensional.
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