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The skill system is one dimensional.
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<blockquote data-quote="Tonguez" data-source="post: 9097832" data-attributes="member: 1125"><p><strong>Signs of Nature</strong>:</p><p>By observing the signs of nature including cloud formations amd reflection, scents on the wind, plant distribution and bird and insect habits You gain knowledge of surrounding area in a 3 miles radius. You make a Survival check and can note three facts of your choice for each minute spent observing your surroundings, about the following subjects as they relate to the area:</p><ul> <li data-xf-list-type="ul">terrain and bodies of water</li> <li data-xf-list-type="ul">prevalent plants, minerals, animals, or peoples` creatures in the area</li> <li data-xf-list-type="ul">Powerful Unnatural influences eg celestials, fey, fiends, elementals, or undead</li> <li data-xf-list-type="ul">influence from other planes of existence</li> <li data-xf-list-type="ul">buildings</li> </ul><p>(its Commune with Nature (Divination, Ritual), Spell is Level 5)</p><p></p><p><strong>Read the Tracks</strong> : (Aragorns trick)</p><p>With a survival check You are able to identify tracks and sign in the surrounding area and use them to reconstruct any major occurance in the past 3 days Including</p><ul> <li data-xf-list-type="ul">the type and number of creatures or vehicles that passed</li> <li data-xf-list-type="ul">the direction and speed they were moving</li> <li data-xf-list-type="ul">the state of their health</li> <li data-xf-list-type="ul">whether they were wearing armor</li> <li data-xf-list-type="ul">if they were carrying anything extra</li> <li data-xf-list-type="ul">if any major actions besides movement occured</li> <li data-xf-list-type="ul">how long since they left the area</li> </ul><p><strong>Restful Shelter</strong></p><p>With a successful Survival Check You can set up a short rest stop that gives the benefit of a Long Rest to up to Nine creatures of Medium size.</p><p>or just go with a Skill based <em>Tiny Hut</em></p></blockquote><p></p>
[QUOTE="Tonguez, post: 9097832, member: 1125"] [B]Signs of Nature[/B]: By observing the signs of nature including cloud formations amd reflection, scents on the wind, plant distribution and bird and insect habits You gain knowledge of surrounding area in a 3 miles radius. You make a Survival check and can note three facts of your choice for each minute spent observing your surroundings, about the following subjects as they relate to the area: [LIST] [*]terrain and bodies of water [*]prevalent plants, minerals, animals, or peoples` creatures in the area [*]Powerful Unnatural influences eg celestials, fey, fiends, elementals, or undead [*]influence from other planes of existence [*]buildings [/LIST] (its Commune with Nature (Divination, Ritual), Spell is Level 5) [B]Read the Tracks[/B] : (Aragorns trick) With a survival check You are able to identify tracks and sign in the surrounding area and use them to reconstruct any major occurance in the past 3 days Including [LIST] [*]the type and number of creatures or vehicles that passed [*]the direction and speed they were moving [*]the state of their health [*]whether they were wearing armor [*]if they were carrying anything extra [*]if any major actions besides movement occured [*]how long since they left the area [/LIST] [B]Restful Shelter[/B] With a successful Survival Check You can set up a short rest stop that gives the benefit of a Long Rest to up to Nine creatures of Medium size. or just go with a Skill based [I]Tiny Hut[/I] [/QUOTE]
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